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Searched refs:DEBUG_FOCUS (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DDebugConfig.h85 const bool DEBUG_FOCUS = variable
DFocusResolver.cpp100 ALOGD_IF(DEBUG_FOCUS, "setFocusedWindow %s on display %s ignored, reason: already focused", in setFocusedWindow()
DInputDispatcher.cpp1104 if (DEBUG_FOCUS) { in dispatchOnceInnerLocked()
2194 if (DEBUG_FOCUS) { in resetNoFocusedWindowTimeoutLocked()
3401 if (DEBUG_FOCUS) { in prepareDispatchCycleLocked()
5347 if (DEBUG_FOCUS) { in setInputWindowsLocked()
5442 if (DEBUG_FOCUS) { in setInputWindowsLocked()
5453 if (DEBUG_FOCUS) { in setFocusedApplication()
5506 if (DEBUG_FOCUS) { in setFocusedDisplay()
5562 if (DEBUG_FOCUS) { in setInputDispatchMode()
5594 if (DEBUG_FOCUS) { in setInputFilterEnabled()
5695 if (DEBUG_FOCUS) { in transferTouchGesture()
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