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Searched refs:DEBUG_TOUCH_OCCLUSION (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DDebugConfig.h98 constexpr bool DEBUG_TOUCH_OCCLUSION = true; variable
DInputDispatcher.cpp3156 if (DEBUG_TOUCH_OCCLUSION) { in computeTouchOcclusionInfoLocked()
3185 if (DEBUG_TOUCH_OCCLUSION) { in computeTouchOcclusionInfoLocked()
5257 if (DEBUG_TOUCH_OCCLUSION) { in canWindowReceiveMotionLocked()