Searched refs:DEFAULT_FRICTION (Results 1 – 4 of 4) sorted by relevance
166 private static final float DEFAULT_FRICTION = -4.2f; field in FlingAnimation.DragForce171 private float mFriction = DEFAULT_FRICTION;176 mFriction = frictionScalar * DEFAULT_FRICTION; in setFrictionScalar()179 return mFriction / DEFAULT_FRICTION; in getFrictionScalar()
72 private static final float DEFAULT_FRICTION = 1.9f; field in PipMotionHelper570 mFlingConfigX = new PhysicsAnimator.FlingConfig(DEFAULT_FRICTION,573 mFlingConfigY = new PhysicsAnimator.FlingConfig(DEFAULT_FRICTION,578 DEFAULT_FRICTION,
74 private static final float DEFAULT_FRICTION = 1.9f; field in PipMotionHelper564 mFlingConfigX = new PhysicsAnimator.FlingConfig(DEFAULT_FRICTION,567 mFlingConfigY = new PhysicsAnimator.FlingConfig(DEFAULT_FRICTION,572 DEFAULT_FRICTION,
57 private static final float DEFAULT_FRICTION = 4.2f; field in MenuAnimationController205 (finalPositionX - x) * (FLING_FRICTION_SCALAR * DEFAULT_FRICTION); in flingMenuThenSpringToEdge()