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Searched refs:DamageAccumulator (Results 1 – 16 of 16) sorted by relevance

/frameworks/base/libs/hwui/tests/unit/
DDamageAccumulatorTests.cpp32 TEST(DamageAccumulator, identity) { in TEST() argument
33 DamageAccumulator da; in TEST()
52 TEST(DamageAccumulator, translate) { in TEST() argument
53 DamageAccumulator da; in TEST()
67 TEST(DamageAccumulator, union) { in TEST() argument
68 DamageAccumulator da; in TEST()
84 TEST(DamageAccumulator, basicRenderNode) { in TEST() argument
85 DamageAccumulator da; in TEST()
104 TEST(DamageAccumulator, perspectiveTransform) { in TEST() argument
105 DamageAccumulator da; in TEST()
DRenderNodeTests.cpp278 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST()
315 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST()
DRenderNodeDrawableTests.cpp342 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST()
406 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST()
526 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST()
626 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST()
642 DamageAccumulator damageAccumulator; in drawNode()
DSkiaDisplayListTests.cpp172 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST()
240 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST()
/frameworks/base/libs/hwui/
DDamageAccumulator.cpp47 DamageAccumulator::DamageAccumulator() { in DamageAccumulator() function in android::uirenderer::DamageAccumulator
75 void DamageAccumulator::computeCurrentTransform(Matrix4* outMatrix) const { in computeCurrentTransform()
80 void DamageAccumulator::pushCommon() { in pushCommon()
91 void DamageAccumulator::pushTransform(const RenderNode* transform) { in pushTransform()
97 void DamageAccumulator::pushTransform(const Matrix4* transform) { in pushTransform()
103 void DamageAccumulator::popTransform() { in popTransform()
136 void DamageAccumulator::applyMatrix4Transform(DirtyStack* frame) { in applyMatrix4Transform()
210 void DamageAccumulator::applyRenderNodeTransform(DirtyStack* frame) { in applyRenderNodeTransform()
245 SkRect DamageAccumulator::computeClipAndTransform(const SkRect& bounds, Matrix4* outMatrix) const { in computeClipAndTransform()
286 void DamageAccumulator::dirty(float left, float top, float right, float bottom) { in dirty()
[all …]
DDamageAccumulator.h40 class DamageAccumulator {
41 PREVENT_COPY_AND_ASSIGN(DamageAccumulator);
44 DamageAccumulator();
DTreeInfo.h37 class DamageAccumulator; variable
92 DamageAccumulator* damageAccumulator = nullptr;
DAndroid.bp580 "DamageAccumulator.cpp",
/frameworks/base/libs/hwui/platform/android/pipeline/skia/
DSkiaGpuPipeline.h34 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaCpuPipeline.h37 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
DSkiaCpuPipeline.cpp52 const DamageAccumulator& damageAccumulator, in createOrUpdateLayer()
DSkiaGpuPipeline.cpp73 const DamageAccumulator& damageAccumulator, in createOrUpdateLayer()
/frameworks/base/libs/hwui/platform/host/pipeline/skia/
DSkiaGpuPipeline.h37 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, in createOrUpdateLayer()
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.h83 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator, in createOrUpdateLayer()
329 DamageAccumulator mDamageAccumulator;
DIRenderPipeline.h86 virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_RenderNode.cpp709 const DamageAccumulator::StretchResult result = in android_view_RenderNode_requestPositionUpdates()