Searched refs:ESCAPE_VELOCITY (Results 1 – 2 of 2) sorted by relevance
60 private static final float ESCAPE_VELOCITY = 750f; field in MenuAnimationController197 ? velocityX < ESCAPE_VELOCITY in flingMenuThenSpringToEdge()198 : velocityX < -ESCAPE_VELOCITY; in flingMenuThenSpringToEdge()343 Math.signum(tuckedPosition.x - position.x) * ESCAPE_VELOCITY, in moveToEdgeAndHide()
103 private static final float ESCAPE_VELOCITY = 750f; field in StackAnimationController346 ? velX < ESCAPE_VELOCITY in flingStackThenSpringToEdge()347 : velX < -ESCAPE_VELOCITY; in flingStackThenSpringToEdge()