Searched refs:EffectType (Results 1 – 5 of 5) sorted by relevance
287 pContext->EffectType = LVM_BASS_BOOST; in EffectCreate()295 pContext->EffectType = LVM_VIRTUALIZER; in EffectCreate()303 pContext->EffectType = LVM_EQUALIZER; in EffectCreate()310 pContext->EffectType = LVM_VOLUME; in EffectCreate()351 if (pContext->EffectType == LVM_BASS_BOOST) { in EffectRelease()358 } else if (pContext->EffectType == LVM_VIRTUALIZER) { in EffectRelease()365 } else if (pContext->EffectType == LVM_EQUALIZER) { in EffectRelease()372 } else if (pContext->EffectType == LVM_VOLUME) { in EffectRelease()384 effectInDrain &= ~(1 << pContext->EffectType); // no need to drain if released in EffectRelease()853 if (pContext->EffectType == LVM_BASS_BOOST) { in LvmEffect_enable()[all …]
115 lvm_effect_en EffectType; member
570 @NonNull @VibrationEffect.EffectType int... effectIds) { in areEffectsSupported()608 @NonNull @VibrationEffect.EffectType int... effectIds) { in areAllEffectsSupported()
172 public @interface EffectType {} annotation in VibrationEffect314 public static VibrationEffect createPredefined(@EffectType int effectId) { in createPredefined()
317 public int isEffectSupported(@VibrationEffect.EffectType int effectId) { in isEffectSupported()