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Searched refs:EglImage (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/nativedisplay/include/surfacetexture/
DEGLConsumer.h166 class EglImage : public LightRefBase<EglImage> {
168 EglImage(sp<GraphicBuffer> graphicBuffer);
189 friend class LightRefBase<EglImage>;
190 virtual ~EglImage();
196 EglImage(const EglImage& rhs);
197 void operator=(const EglImage& rhs);
246 sp<EglImage> mCurrentTextureImage;
258 sp<EglImage> mEglImage;
306 sp<EglImage> mReleasedTexImage;
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h306 class EglImage : public LightRefBase<EglImage> {
308 explicit EglImage(sp<GraphicBuffer> graphicBuffer);
326 friend class LightRefBase<EglImage>;
327 virtual ~EglImage();
334 EglImage(const EglImage& rhs);
335 void operator = (const EglImage& rhs);
387 sp<EglImage> mCurrentTextureImage;
457 sp<EglImage> mEglImage;
509 sp<EglImage> mReleasedTexImage;
/frameworks/native/libs/nativedisplay/surfacetexture/
DEGLConsumer.cpp161 mReleasedTexImage = new EglImage(getDebugTexImageBuffer()); in releaseTexImage()
220 mEglSlots[slot].mEglImage = new EglImage(st.mSlots[slot].mGraphicBuffer); in onAcquireBufferLocked()
283 sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage; in updateAndReleaseLocked()
437 mEglSlots[slot].mEglImage = new EglImage(st.mSlots[slot].mGraphicBuffer); in attachToContext()
607 EGLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) in EglImage() function in android::EGLConsumer::EglImage
610 EGLConsumer::EglImage::~EglImage() { in ~EglImage()
619 status_t EGLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay, bool forceCreation) { in createIfNeeded()
651 void EGLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { in bindToTextureTarget()
655 EGLImageKHR EGLConsumer::EglImage::createImage(EGLDisplay dpy, in createImage()
/frameworks/native/libs/gui/
DGLConsumer.cpp270 mReleasedTexImage = new EglImage(getDebugTexImageBuffer()); in releaseTexImage()
337 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer); in acquireBufferLocked()
415 sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage; in updateAndReleaseLocked()
936 GLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) : in EglImage() function in android::GLConsumer::EglImage
942 GLConsumer::EglImage::~EglImage() { in ~EglImage()
952 status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay, in createIfNeeded()
986 void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { in bindToTextureTarget()
991 EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy, in createImage()