Searched refs:EglImage (Results 1 – 4 of 4) sorted by relevance
166 class EglImage : public LightRefBase<EglImage> {168 EglImage(sp<GraphicBuffer> graphicBuffer);189 friend class LightRefBase<EglImage>;190 virtual ~EglImage();196 EglImage(const EglImage& rhs);197 void operator=(const EglImage& rhs);246 sp<EglImage> mCurrentTextureImage;258 sp<EglImage> mEglImage;306 sp<EglImage> mReleasedTexImage;
306 class EglImage : public LightRefBase<EglImage> {308 explicit EglImage(sp<GraphicBuffer> graphicBuffer);326 friend class LightRefBase<EglImage>;327 virtual ~EglImage();334 EglImage(const EglImage& rhs);335 void operator = (const EglImage& rhs);387 sp<EglImage> mCurrentTextureImage;457 sp<EglImage> mEglImage;509 sp<EglImage> mReleasedTexImage;
161 mReleasedTexImage = new EglImage(getDebugTexImageBuffer()); in releaseTexImage()220 mEglSlots[slot].mEglImage = new EglImage(st.mSlots[slot].mGraphicBuffer); in onAcquireBufferLocked()283 sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage; in updateAndReleaseLocked()437 mEglSlots[slot].mEglImage = new EglImage(st.mSlots[slot].mGraphicBuffer); in attachToContext()607 EGLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) in EglImage() function in android::EGLConsumer::EglImage610 EGLConsumer::EglImage::~EglImage() { in ~EglImage()619 status_t EGLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay, bool forceCreation) { in createIfNeeded()651 void EGLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { in bindToTextureTarget()655 EGLImageKHR EGLConsumer::EglImage::createImage(EGLDisplay dpy, in createImage()
270 mReleasedTexImage = new EglImage(getDebugTexImageBuffer()); in releaseTexImage()337 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer); in acquireBufferLocked()415 sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage; in updateAndReleaseLocked()936 GLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) : in EglImage() function in android::GLConsumer::EglImage942 GLConsumer::EglImage::~EglImage() { in ~EglImage()952 status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay, in createIfNeeded()986 void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { in bindToTextureTarget()991 EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy, in createImage()