Searched refs:EmptyAssetsProvider (Results 1 – 5 of 5) sorted by relevance
404 EmptyAssetsProvider::EmptyAssetsProvider(std::optional<std::string>&& path) : in EmptyAssetsProvider() function in android::EmptyAssetsProvider407 std::unique_ptr<AssetsProvider> EmptyAssetsProvider::Create() { in Create()408 return std::unique_ptr<EmptyAssetsProvider>(new EmptyAssetsProvider({})); in Create()411 std::unique_ptr<AssetsProvider> EmptyAssetsProvider::Create(std::string path) { in Create()412 return std::unique_ptr<EmptyAssetsProvider>(new EmptyAssetsProvider(std::move(path))); in Create()415 std::unique_ptr<Asset> EmptyAssetsProvider::OpenInternal(const std::string& /* path */, in OpenInternal()424 bool EmptyAssetsProvider::ForEachFile( in ForEachFile()430 std::optional<std::string_view> EmptyAssetsProvider::GetPath() const { in GetPath()437 const std::string& EmptyAssetsProvider::GetDebugName() const { in GetDebugName()445 bool EmptyAssetsProvider::IsUpToDate() const { in IsUpToDate()
87 overlay_assets = EmptyAssetsProvider::Create(std::move(overlay_path)); in LoadOverlay()
193 struct EmptyAssetsProvider : public AssetsProvider { struct204 ~EmptyAssetsProvider() override = default;210 explicit EmptyAssetsProvider(std::optional<std::string>&& path);
196 auto loader_assets = ApkAssets::LoadTable(std::move(asset), EmptyAssetsProvider::Create(), in TEST_F()
113 return (!assets_provider) ? EmptyAssetsProvider::Create() in Create()