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Searched refs:FAIL_MESH_VALIDATE (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
DMesh.cpp38 #define FAIL_MESH_VALIDATE(...) return std::make_tuple(false, SkStringPrintf(__VA_ARGS__)) in validate() macro
40 FAIL_MESH_VALIDATE("MeshSpecification is required."); in validate()
43 FAIL_MESH_VALIDATE("VertexBuffer is required."); in validate()
52 FAIL_MESH_VALIDATE( in validate()
58 FAIL_MESH_VALIDATE("The vertex offset (%zu) must be a multiple of the vertex stride (%zu).", in validate()
64 FAIL_MESH_VALIDATE("The uniform data is %zu bytes but must be at least %zu.", in validate()
83 FAIL_MESH_VALIDATE("%s mode requires at least %zu indices but index count is %zu.", in validate()
88 FAIL_MESH_VALIDATE( in validate()
94 FAIL_MESH_VALIDATE("The index offset must be a multiple of 2."); in validate()
98 FAIL_MESH_VALIDATE("%s mode requires at least %zu vertices but vertex count is %zu.", in validate()
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