Searched refs:FORCED_UNDERRUN_PERIOD_FRAMES (Results 1 – 2 of 2) sorted by relevance
28 #define FORCED_UNDERRUN_PERIOD_FRAMES 48000 macro52 int64_t nextFrameToGlitch = FORCED_UNDERRUN_PERIOD_FRAMES;124 timestampData->nextFrameToGlitch += FORCED_UNDERRUN_PERIOD_FRAMES; in timestampDataCallbackProc()
34 #define FORCED_UNDERRUN_PERIOD_FRAMES (2 * 48000) macro290 int64_t nextFrameToGlitch = FORCED_UNDERRUN_PERIOD_FRAMES;372 sineData->nextFrameToGlitch += FORCED_UNDERRUN_PERIOD_FRAMES; in SimplePlayerDataCallbackProc()