Searched refs:FastCaptureState (Results 1 – 8 of 8) sorted by relevance
33 /*static*/ const FastCaptureState FastCapture::sInitial{};59 mPreIdle = *(const FastCaptureState *)mCurrent; in onIdle()70 switch ((FastCaptureState::Command) command) { in isSubClassCommand()71 case FastCaptureState::READ: in isSubClassCommand()72 case FastCaptureState::WRITE: in isSubClassCommand()73 case FastCaptureState::READ_WRITE: in isSubClassCommand()82 const FastCaptureState * const current = (const FastCaptureState *) mCurrent; in onStateChange()83 const FastCaptureState * const previous = (const FastCaptureState *) mPrevious; in onStateChange()154 const FastCaptureState * const current = (const FastCaptureState *) mCurrent; in onWork()156 const FastCaptureState::Command command = mCommand; in onWork()[all …]
22 const char *FastCaptureState::commandToString(Command command) in commandToString()29 case FastCaptureState::READ: return "READ"; in commandToString()30 case FastCaptureState::WRITE: return "WRITE"; in commandToString()31 case FastCaptureState::READ_WRITE: return "READ_WRITE"; in commandToString()
26 using FastCaptureStateQueue = StateQueue<FastCaptureState>;47 static const FastCaptureState sInitial;49 FastCaptureState mPreIdle; // copy of state before we went into idle
29 if (mCommand == FastCaptureState::INITIAL) { in dump()40 FastCaptureState::commandToString(mCommand), mReadSequence, mFramesRead, in dump()
28 struct FastCaptureState : FastThreadState { struct57 static_assert(!std::is_polymorphic_v<FastCaptureState>);
41 "FastCaptureState.cpp",
181 template class StateQueue<FastCaptureState>;
8180 FastCaptureState *state = sq->begin(); in RecordThread()8187 state->mCommand = FastCaptureState::COLD_IDLE; in RecordThread()8226 FastCaptureState *state = sq->begin(); in ~RecordThread()8227 if (state->mCommand == FastCaptureState::COLD_IDLE) { in ~RecordThread()8233 state->mCommand = FastCaptureState::EXIT; in ~RecordThread()8469 FastCaptureState *state = sq->begin(); in threadLoop()8472 if (state->mCommand != FastCaptureState::READ_WRITE /* FIXME && in threadLoop()8474 if (state->mCommand == FastCaptureState::COLD_IDLE) { in threadLoop()8480 state->mCommand = FastCaptureState::READ_WRITE; in threadLoop()8855 FastCaptureState *state = sq->begin(); in inputStandBy()[all …]