/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/turbulencenoise/ |
D | TurbulenceNoiseAnimationConfig.kt | 24 val gridCount: Float = DEFAULT_NOISE_GRID_COUNT, 27 val luminosityMultiplier: Float = DEFAULT_LUMINOSITY_MULTIPLIER, 30 val noiseOffsetX: Float = random.nextFloat(), 31 val noiseOffsetY: Float = random.nextFloat(), 32 val noiseOffsetZ: Float = random.nextFloat(), 48 val noiseMoveSpeedX: Float = 0f, 49 val noiseMoveSpeedY: Float = 0f, 50 val noiseMoveSpeedZ: Float = DEFAULT_NOISE_SPEED_Z, 56 val width: Float = 0f, 57 val height: Float = 0f, [all …]
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D | TurbulenceNoiseShader.kt | 21 import java.lang.Float.max 196 fun setGridCount(gridNumber: Float = 1.0f) { in setGridCount() 205 fun setPixelDensity(pixelDensity: Float) { in setPixelDensity() 236 fun setOpacity(opacity: Float) { in setOpacity() 241 fun setSize(width: Float, height: Float) { in setSize() 261 lumaMatteBlendFactor: Float = 1f, in setLumaMatteFactors() 262 lumaMatteOverallBrightness: Float = 0f in setLumaMatteFactors() 280 var noiseOffsetX: Float = 0f 282 var noiseOffsetY: Float = 0f 284 var noiseOffsetZ: Float = 0f [all …]
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/frameworks/base/packages/EasterEgg/src/com/android/egg/landroid/ |
D | Maths.kt | 23 fun smooth(x: Float): Float { in smooth() 28 fun invsmoothish(x: Float): Float { in invsmoothish() 33 fun lexp(start: Float, end: Float, progress: Float): Float { in lexp() 38 fun expSmooth(current: Float, target: Float, dt: Float = 1f / 60, speed: Float = 5f): Float { in expSmooth()
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/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/ |
D | RippleShader.kt | 63 const val RIPPLE_SPARKLE_STRENGTH: Float = 0.3f 165 private fun subProgress(start: Float, end: Float, progress: Float): Float { in subProgress() 179 private fun getFade(fadeParams: FadeParams, rawProgress: Float): Float { in getFade() 187 private fun lerp(start: Float, stop: Float, amount: Float): Float { in lerp() 196 fun setCenter(x: Float, y: Float) { in setCenter() 206 var blurStart: Float = 1.25f 207 var blurEnd: Float = 0.5f 217 var rawProgress: Float = 0.0f 228 private var progress: Float = 0.0f 245 var time: Float = 0.0f [all …]
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D | RippleView.kt | 48 fun setMaxSize(maxWidth: Float, maxHeight: Float) { in <lambda>() 52 private var centerX: Float = 0.0f in <lambda>() 53 private var centerY: Float = 0.0f in <lambda>() 54 fun setCenter(x: Float, y: Float) { in <lambda>() 91 fadeInStart: Float = rippleShader.baseRingFadeParams.fadeInStart, in <lambda>() 92 fadeInEnd: Float = rippleShader.baseRingFadeParams.fadeInEnd, in <lambda>() 93 fadeOutStart: Float = rippleShader.baseRingFadeParams.fadeOutStart, in <lambda>() 94 fadeOutEnd: Float = rippleShader.baseRingFadeParams.fadeOutEnd in <lambda>() 113 fadeInStart: Float = rippleShader.sparkleRingFadeParams.fadeInStart, in <lambda>() 114 fadeInEnd: Float = rippleShader.sparkleRingFadeParams.fadeInEnd, in <lambda>() [all …]
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/frameworks/libs/systemui/toruslib/torus-math/src/main/java/com/google/android/torus/math/ |
D | Vector3.kt | 26 class Vector3 @JvmOverloads constructor(val x: Float, val y: Float, val z: Float) { 50 fun lerp(vectorStart: Vector3, vectorEnd: Vector3, amount: Float): Vector3 { in lerp() 78 constructor(value: Float) : this(value, value, value) 82 fun plus(x: Float, y: Float, z: Float): Vector3 { in plus() 86 fun minus(x: Float, y: Float, z: Float): Vector3 { in minus() 90 fun multiplyBy(value: Float): Vector3 { in multiplyBy() 98 fun multiplyBy(x: Float, y: Float, z: Float): Vector3 { in multiplyBy() 121 fun dot(vector: Vector3): Float { in dot() 134 fun dot(x: Float, y: Float, z: Float): Float { in dot() 145 fun distanceTo(vector: Vector3): Float { in distanceTo() [all …]
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D | Vector2.kt | 26 class Vector2 @JvmOverloads constructor(val x: Float, val y: Float) { 48 fun lerp(vectorStart: Vector2, vectorEnd: Vector2, amount: Float): Vector2 { in lerp() 57 constructor(value: Float) : this(value, value) 60 fun plus(x: Float, y: Float): Vector2 { in plus() 64 fun minus(x: Float, y: Float): Vector2 { in minus() 68 fun multiplyBy(value: Float): Vector2 { in multiplyBy() 76 fun multiplyBy(x: Float, y: Float): Vector2 { in multiplyBy() 99 fun dot(vector: Vector2): Float { in dot() 111 fun dot(x: Float, y: Float): Float { in dot() 122 fun distanceTo(vector: Vector2): Float { in distanceTo() [all …]
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D | AffineTransform.kt | 46 fun withTranslation(x: Float, y: Float, z: Float): AffineTransform { in withTranslation() 59 fun withScale(x: Float, y: Float, z: Float): AffineTransform { in withScale() 70 fun withScale(scale: Float): AffineTransform { in withScale() 92 fun withEulerRotation(x: Float, y: Float, z: Float): AffineTransform { in withEulerRotation() 96 fun translateBy(x: Float, y: Float, z: Float): AffineTransform { in translateBy() 100 fun scaleBy(scale: Float): AffineTransform { in scaleBy() 104 fun scaleBy(x: Float, y: Float, z: Float): AffineTransform { in scaleBy() 119 fun rotateByEuler(x: Float, y: Float, z: Float): AffineTransform { in rotateByEuler()
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D | SphericalTransform.kt | 44 val azimuth: Float = 0f, 49 val elevation: Float = 0f, 52 val roll: Float = 0f, 61 val distance: Float = 1f, 87 fun withAzimuth(azimuth: Float): SphericalTransform { in withAzimuth() 99 fun withElevation(elevation: Float): SphericalTransform { in withElevation() 110 fun withRoll(roll: Float): SphericalTransform { in withRoll() 134 fun withCenter(x: Float, y: Float, z: Float): SphericalTransform { in withCenter() 145 fun withDistance(distance: Float): SphericalTransform { in withDistance() 158 fun withScale(x: Float, y: Float, z: Float): SphericalTransform { in withScale() [all …]
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D | MathUtils.kt | 80 value: Float, in map() 81 inMin: Float, in map() 82 inMax: Float, in map() 83 outMin: Float, in map() 84 outMax: Float, in map() 86 ): Float { in map() 141 fun lerp(init: Float, end: Float, amount: Float, clamp: Boolean = true): Float { in lerp() 178 fun clamp(value: Float, min: Float, max: Float): Float { in clamp()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/shade/transition/ |
D | SplitShadeInterpolator.kt | 26 override fun getBehindScrimAlpha(fraction: Float): Float { in getBehindScrimAlpha() 33 override fun getNotificationScrimAlpha(fraction: Float): Float { in getNotificationScrimAlpha() 40 override fun getNotificationContentAlpha(fraction: Float): Float { in getNotificationContentAlpha() 44 override fun getNotificationFooterAlpha(fraction: Float): Float { in getNotificationFooterAlpha() 51 override fun getQsAlpha(fraction: Float): Float { in getQsAlpha() 55 private fun mapFraction(start: Float, end: Float, fraction: Float) =
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D | LargeScreenShadeInterpolator.kt | 23 fun getBehindScrimAlpha(fraction: Float): Float 26 fun getNotificationScrimAlpha(fraction: Float): Float 29 fun getNotificationContentAlpha(fraction: Float): Float 32 fun getNotificationFooterAlpha(fraction: Float): Float 35 fun getQsAlpha(fraction: Float): Float
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D | LargeScreenPortraitShadeInterpolator.kt | 27 override fun getBehindScrimAlpha(fraction: Float): Float { in getBehindScrimAlpha() 31 override fun getNotificationScrimAlpha(fraction: Float): Float { in getNotificationScrimAlpha() 35 override fun getNotificationContentAlpha(fraction: Float): Float { in getNotificationContentAlpha() 39 override fun getNotificationFooterAlpha(fraction: Float): Float { in getNotificationFooterAlpha() 43 override fun getQsAlpha(fraction: Float): Float { in getQsAlpha()
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/frameworks/base/libs/WindowManager/Shell/src/com/android/wm/shell/animation/ |
D | FloatProperties.kt | 41 override fun setValue(rect: Rect?, value: Float) { in setValue() 45 override fun getValue(rect: Rect?): Float { in getValue() 46 return rect?.left?.toFloat() ?: -Float.MAX_VALUE in getValue() 60 override fun setValue(rect: Rect?, value: Float) { in setValue() 64 override fun getValue(rect: Rect?): Float { in getValue() 65 return rect?.top?.toFloat() ?: -Float.MAX_VALUE in getValue() 77 override fun getValue(rect: Rect): Float { in getValue() 81 override fun setValue(rect: Rect, value: Float) { in setValue() 94 override fun getValue(rect: Rect): Float { in getValue() 98 override fun setValue(rect: Rect, value: Float) { in setValue() [all …]
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/frameworks/base/packages/SystemUI/src/com/android/systemui/haptics/slider/ |
D | SliderHapticFeedbackConfig.kt | 25 val velocityInterpolatorFactor: Float = 1f, 27 val progressInterpolatorFactor: Float = 1f, 29 @FloatRange(from = 0.0, to = 1.0) val progressBasedDragMinScale: Float = 0f, 31 @FloatRange(from = 0.0, to = 1.0) val progressBasedDragMaxScale: Float = 0.2f, 33 @FloatRange(from = 0.0, to = 1.0) val additionalVelocityMaxBump: Float = 0.15f, 35 @FloatRange(from = 0.0) val deltaMillisForDragInterval: Float = 0f, 37 @FloatRange(from = 0.0, to = 1.0) val deltaProgressForDragThreshold: Float = 0.015f, 41 val maxVelocityToScale: Float = 2000f, /* In pixels/sec */ 45 @FloatRange(from = 0.0, to = 1.0) val upperBookendScale: Float = 1f, 47 @FloatRange(from = 0.0, to = 1.0) val lowerBookendScale: Float = 0.05f, [all …]
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/frameworks/base/packages/CredentialManager/src/com/android/credentialmanager/common/material/ |
D | Swipeable.kt | 81 internal val animationSpec: AnimationSpec<Float> = AnimationSpec, in <lambda>() 106 val offset: State<Float> get() = offsetState 111 val overflow: State<Float> get() = overflowState 122 private val animationTarget = mutableStateOf<Float?>(null) 124 internal var anchors by mutableStateOf(emptyMap<Float, T>()) 126 private val latestNonEmptyAnchorsFlow: Flow<Map<Float, T>> = 131 internal var minBound = Float.NEGATIVE_INFINITY 132 internal var maxBound = Float.POSITIVE_INFINITY 134 internal fun ensureInit(newAnchors: Map<Float, T>) { in ensureInit() 147 oldAnchors: Map<Float, T>, in processNewAnchors() [all …]
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/frameworks/base/packages/SystemUI/src/com/android/keyguard/ |
D | BouncerPanelExpansionCalculator.kt | 26 fun showBouncerProgress(fraction: Float): Float { in showBouncerProgress() 38 fun aboutToShowBouncerProgress(fraction: Float): Float { in aboutToShowBouncerProgress() 46 fun getKeyguardClockScaledExpansion(fraction: Float): Float { in getKeyguardClockScaledExpansion() 54 fun getDreamYPositionScaledExpansion(fraction: Float): Float { in getDreamYPositionScaledExpansion() 66 fun getDreamAlphaScaledExpansion(fraction: Float): Float { in getDreamAlphaScaledExpansion()
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/frameworks/libs/systemui/weathereffects/graphics/src/main/java/com/google/android/wallpaper/weathereffects/graphics/utils/ |
D | ImageCrop.kt | 25 val leftOffset: Float = 0f, 30 val topOffset: Float = 0f, 32 val horizontalScale: Float = 1f, 34 val verticalScale: Float = 1f, 52 surfaceWidth: Float, in centerCoverCrop() 53 surfaceHeight: Float, in centerCoverCrop() 54 imageWidth: Float, in centerCoverCrop() 55 imageHeight: Float in centerCoverCrop() 57 val uvScaleHeight: Float = imageHeight / surfaceHeight in centerCoverCrop() 58 val uvScaleWidth: Float = imageWidth / surfaceWidth in centerCoverCrop()
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D | MathUtils.kt | 76 value: Float, in map() 77 inMin: Float, in map() 78 inMax: Float, in map() 79 outMin: Float, in map() 80 outMax: Float, in map() 82 ): Float { in map() 136 fun lerp(init: Float, end: Float, amount: Float, clamp: Boolean = true): Float { in lerp() 172 fun clamp(value: Float, min: Float, max: Float): Float { in clamp()
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/frameworks/base/core/java/com/android/internal/widget/remotecompose/core/operations/utilities/easing/ |
D | FloatAnimation.java | 30 private float mWrap = Float.NaN; 31 private float mInitialValue = Float.NaN; 32 private float mTargetValue = Float.NaN; 40 if (!Float.isNaN(mInitialValue)) { in toString() 43 if (!Float.isNaN(mTargetValue)) { in toString() 46 if (!Float.isNaN(mWrap)) { in toString() 85 if (!Float.isNaN(initialValue)) { in packToFloatArray() 98 if (!Float.isNaN(initialValue)) { in packToFloatArray() 101 if (!Float.isNaN(wrap)) { in packToFloatArray() 113 int wrapBit = (Float.isNaN(wrap)) ? 0 : 1; in packToFloatArray() [all …]
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/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/unit/ |
D | RangeTest.java | 46 Range<Float> floatRange = new Range<Float>(Float.NEGATIVE_INFINITY, in testConstructor() 47 Float.POSITIVE_INFINITY); in testConstructor() 48 assertLower(floatRange, Float.NEGATIVE_INFINITY); in testConstructor() 49 assertUpper(floatRange, Float.POSITIVE_INFINITY); in testConstructor() 86 new Range<Float>(0.0f, Float.NEGATIVE_INFINITY); in testIllegalValues() 95 Range<Float> oneHalf = Range.create(1.0f, 2.0f); in testEquals() 96 Range<Float> oneHalf2 = new Range<Float>(1.0f, 2.0f); in testEquals() 100 Range<Float> twoThirds = new Range<Float>(2.0f, 3.0f); in testEquals() 101 Range<Float> twoThirds2 = Range.create(2.0f, 3.0f); in testEquals() 124 Range<Float> infinities = Range.create(Float.NEGATIVE_INFINITY, Float.POSITIVE_INFINITY); in testInRange() [all …]
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/frameworks/base/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/ |
D | TransitionDsl.kt | 41 var defaultSwipeSpec: SpringSpec<Float> 123 start: Float? = null, in fractionRange() 124 end: Float? = null, in fractionRange() 135 var spec: AnimationSpec<Float> in fractionRange() 143 var swipeSpec: SpringSpec<Float>? in fractionRange() 191 x: OverscrollScope.() -> Float = { 0f }, in translate() 192 y: OverscrollScope.() -> Float = { 0f }, in <lambda>() 201 val absoluteDistance: Float 227 fromSceneZIndex: Float, in sceneDuringTransition() 228 toSceneZIndex: Float, in sceneDuringTransition() [all …]
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/frameworks/base/tests/ProtoInputStreamTests/src/com/android/test/protoinputstream/ |
D | ProtoInputStreamFloatTest.java | 131 assertEquals(Float.MIN_NORMAL, results[4]); in testRead() 132 assertEquals(Float.MIN_VALUE, results[5]); in testRead() 133 assertEquals(Float.NEGATIVE_INFINITY, results[6]); in testRead() 134 assertEquals(Float.NaN, results[7]); in testRead() 135 assertEquals(Float.POSITIVE_INFINITY, results[8]); in testRead() 146 testReadCompat(Float.MIN_NORMAL); in testReadCompat() 147 testReadCompat(Float.MIN_VALUE); in testReadCompat() 148 testReadCompat(Float.NEGATIVE_INFINITY); in testReadCompat() 149 testReadCompat(Float.NaN); in testReadCompat() 150 testReadCompat(Float.POSITIVE_INFINITY); in testReadCompat() [all …]
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/frameworks/base/packages/SystemUI/tests/utils/src/com/android/systemui/shade/ |
D | ShadeTestUtil.kt | 35 fun setShadeExpansion(shadeExpansion: Float) { in setShadeExpansion() 41 fun setQsExpansion(qsExpansion: Float) { in setQsExpansion() 47 fun setShadeAndQsExpansion(shadeExpansion: Float, qsExpansion: Float) { in setShadeAndQsExpansion() 57 fun setLockscreenShadeExpansion(lockscreenShadeExpansion: Float) { in setLockscreenShadeExpansion() 97 fun setShadeAndQsExpansion(shadeExpansion: Float, qsExpansion: Float) in assertFlagValid() 100 fun setLockscreenShadeExpansion(lockscreenShadeExpansion: Float) in assertFlagValid() 109 fun setShadeExpansion(shadeExpansion: Float) in assertFlagValid() 112 fun setQsExpansion(qsExpansion: Float) in assertFlagValid() 125 override fun setShadeAndQsExpansion(shadeExpansion: Float, qsExpansion: Float) { in assertFlagValid() 131 override fun setLockscreenShadeExpansion(lockscreenShadeExpansion: Float) { in assertFlagValid() [all …]
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/frameworks/base/libs/WindowManager/Shell/shared/src/com/android/wm/shell/shared/animation/ |
D | PhysicsAnimator.kt | 42 private val UNSET = -Float.MAX_VALUE 76 friction = 1f, min = -Float.MAX_VALUE, max = Float.MAX_VALUE) 96 data class AnimationUpdate(val value: Float, val velocity: Float) 174 toPosition: Float, in spring() 175 startVelocity: Float = 0f, in spring() 176 stiffness: Float = defaultSpring.stiffness, in spring() 177 dampingRatio: Float = defaultSpring.dampingRatio in spring() 196 toPosition: Float, in spring() 197 startVelocity: Float, in spring() 212 toPosition: Float, in spring() [all …]
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