Searched refs:GLFramebuffer (Results 1 – 7 of 7) sorted by relevance
33 GLFramebuffer::GLFramebuffer(GLESRenderEngine& engine) in GLFramebuffer() function in android::renderengine::gl::GLFramebuffer39 GLFramebuffer::~GLFramebuffer() { in ~GLFramebuffer()44 bool GLFramebuffer::setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected, in setNativeWindowBuffer()69 void GLFramebuffer::allocateBuffers(uint32_t width, uint32_t height, void* data) { in allocateBuffers()94 void GLFramebuffer::bind() const { in bind()98 void GLFramebuffer::bindAsReadBuffer() const { in bindAsReadBuffer()102 void GLFramebuffer::bindAsDrawBuffer() const { in bindAsDrawBuffer()106 void GLFramebuffer::unbind() const { in unbind()
34 class GLFramebuffer : public renderengine::Framebuffer {36 explicit GLFramebuffer(GLESRenderEngine& engine);37 explicit GLFramebuffer(GLESRenderEngine& engine, bool multiTarget);38 ~GLFramebuffer() override;
285 friend class GLFramebuffer; variable
446 return std::make_unique<GLFramebuffer>(*this); in createFramebuffer()881 GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(framebuffer); in bindFrameBuffer()942 GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(getFramebufferForDrawing()); in cleanupPostRender()
65 GLFramebuffer mCompositionFbo;67 GLFramebuffer mPingFbo;68 GLFramebuffer mPongFbo;74 GLFramebuffer* mLastDrawTarget;
152 GLFramebuffer* read = &mPingFbo; in prepare()153 GLFramebuffer* draw = &mPongFbo; in prepare()
62 "gl/GLFramebuffer.cpp",