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Searched refs:GL_BACK (Results 1 – 18 of 18) sorted by relevance

/frameworks/rs/driver/
DrsdProgramRaster.cpp39 RSD_CALL_GL(glCullFace, GL_BACK); in rsdProgramRasterSetActive()
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaOpenGLPipeline.cpp92 const GLenum drawBuffer = GL_BACK; in makeCurrent()
98 glReadBuffer(GL_BACK); in makeCurrent()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java35 int GL_BACK = 0x0405; field
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if34 int GL_BACK = 0x0405;
/frameworks/base/opengl/java/android/opengl/
DGLES10.java37 public static final int GL_BACK = 0x0405; field in GLES10
DGLES20.java77 public static final int GL_BACK = 0x0405; field in GLES20
/frameworks/native/opengl/tests/angeles/include/GLES/
Dgl.h143 #define GL_BACK 0x0405 macro
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if37 public static final int GL_BACK = 0x0405;
DGLES20Header.java-if77 public static final int GL_BACK = 0x0405;
/frameworks/native/opengl/include/GLES/
Dgl.h113 #define GL_BACK 0x0405 macro
/frameworks/native/opengl/include/GLES2/
Dgl2.h131 #define GL_BACK 0x0405 macro
/frameworks/native/opengl/include/GLES3/
Dgl3.h131 #define GL_BACK 0x0405 macro
Dgl31.h133 #define GL_BACK 0x0405 macro
Dgl32.h133 #define GL_BACK 0x0405 macro
/frameworks/native/opengl/libs/
Denums.in32 GL_ENUM(0x0405,GL_BACK)
/frameworks/base/tools/aapt2/integration-tests/CommandTests/
Dandroid-33.jarAndroidManifest.xml META-INF/ META-INF/MANIFEST.MF NOTICES/ NOTICES/libcore ...
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19018 field public static final int GL_BACK = 1029; // 0x405
19882 field public static final int GL_BACK = 1029; // 0x405
51940 field public static final int GL_BACK = 1029; // 0x405
/frameworks/base/core/api/
Dcurrent.txt29949 field public static final int GL_BACK = 1029; // 0x405
30813 field public static final int GL_BACK = 1029; // 0x405
61796 field public static final int GL_BACK = 1029; // 0x405