Home
last modified time | relevance | path

Searched refs:Game (Results 1 – 11 of 11) sorted by relevance

/frameworks/proto_logging/stats/atoms/agif/
Dagif_atoms.proto28 * Logs information related to Android Game Intervention Framework (AGIF).
43 // Game mode previously set to.
46 // Game mode currently set to.
62 // Game mode of the configuration.
87 // Game modes currently overridden by the game.
90 // Game modes available to user for the game.
103 // Game mode of the configuration.
/frameworks/base/services/tests/mockingservicestests/
DOWNERS3 # Game Platform
7 per-file Game* = file:/GAME_MANAGER_OWNERS
/frameworks/base/tests/FlickerTests/test-apps/app-helpers/src/com/android/server/wm/flicker/helpers/
DGameAppHelper.kt33 launcherName: String = ActivityOptions.Game.LABEL,
34 component: ComponentNameMatcher = ActivityOptions.Game.COMPONENT.toFlickerComponent()
/frameworks/base/services/core/java/com/android/server/app/
DOWNERS1 per-file Game* = file:/GAME_MANAGER_OWNERS
Dflags.aconfig7 …description: "This flag guards the new behavior with the addition of Game Default Frame Rate featu…
/frameworks/base/tests/FlickerTests/test-apps/flickerapp/src/com/android/server/wm/flicker/testapp/
DActivityOptions.java187 public static class Game { class in ActivityOptions
/frameworks/native/services/surfaceflinger/
Dsurfaceflinger_flags.aconfig148 …description: "This flag guards the new behavior with the addition of Game Default Frame Rate featu…
/frameworks/native/services/surfaceflinger/TimeStats/timestatsatomsproto/
Dtimestats_atoms.proto179 // Game mode that the layer was running at. Used to track user engagement
181 // Game modes are used only for integrating with GameManager. All non-game
/frameworks/proto_logging/stats/enums/app/
Dsettings_enums.proto4029 // OPEN: Settings > Apps > Game settings
/frameworks/base/proto/src/metrics_constants/
Dmetrics_constants.proto6838 // OPEN: Settings > Developer Options > Game Driver Preferences
/frameworks/proto_logging/stats/
Datoms.proto14179 // Game modes are used only for integrating with GameManager.
14189 // Game mode that the layer was running at. Used to track user engagement
21982 // Game mode is unknown.