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Searched refs:GraphicInputBuffers (Results 1 – 3 of 3) sorted by relevance

/frameworks/av/media/codec2/sfplugin/
DCCodecBuffers.cpp1225 GraphicInputBuffers::GraphicInputBuffers( in GraphicInputBuffers() function in android::GraphicInputBuffers
1232 bool GraphicInputBuffers::requestNewBuffer(size_t *index, sp<MediaCodecBuffer> *buffer) { in requestNewBuffer()
1243 bool GraphicInputBuffers::releaseBuffer( in releaseBuffer()
1250 bool GraphicInputBuffers::expireComponentBuffer( in expireComponentBuffer()
1255 void GraphicInputBuffers::flush() { in flush()
1272 std::unique_ptr<InputBuffers> GraphicInputBuffers::toArrayMode(size_t size) { in toArrayMode()
1290 size_t GraphicInputBuffers::numActiveSlots() const { in numActiveSlots()
1294 sp<Codec2Buffer> GraphicInputBuffers::createNewBuffer() { in createNewBuffer()
1301 uint32_t GraphicInputBuffers::getPixelFormatIfApplicable() { return mPixelFormat; } in getPixelFormatIfApplicable()
1303 bool GraphicInputBuffers::resetPixelFormatIfApplicable() { in resetPixelFormatIfApplicable()
DCCodecBuffers.h936 class GraphicInputBuffers : public InputBuffers {
938 GraphicInputBuffers(const char *componentName, const char *name = "2D-BB-Input");
939 ~GraphicInputBuffers() override = default;
DCCodecBufferChannel.cpp1700 input->buffers.reset(new GraphicInputBuffers(mName)); in start()