Searched refs:GraphicInputBuffers (Results 1 – 3 of 3) sorted by relevance
1225 GraphicInputBuffers::GraphicInputBuffers( in GraphicInputBuffers() function in android::GraphicInputBuffers1232 bool GraphicInputBuffers::requestNewBuffer(size_t *index, sp<MediaCodecBuffer> *buffer) { in requestNewBuffer()1243 bool GraphicInputBuffers::releaseBuffer( in releaseBuffer()1250 bool GraphicInputBuffers::expireComponentBuffer( in expireComponentBuffer()1255 void GraphicInputBuffers::flush() { in flush()1272 std::unique_ptr<InputBuffers> GraphicInputBuffers::toArrayMode(size_t size) { in toArrayMode()1290 size_t GraphicInputBuffers::numActiveSlots() const { in numActiveSlots()1294 sp<Codec2Buffer> GraphicInputBuffers::createNewBuffer() { in createNewBuffer()1301 uint32_t GraphicInputBuffers::getPixelFormatIfApplicable() { return mPixelFormat; } in getPixelFormatIfApplicable()1303 bool GraphicInputBuffers::resetPixelFormatIfApplicable() { in resetPixelFormatIfApplicable()
936 class GraphicInputBuffers : public InputBuffers {938 GraphicInputBuffers(const char *componentName, const char *name = "2D-BB-Input");939 ~GraphicInputBuffers() override = default;
1700 input->buffers.reset(new GraphicInputBuffers(mName)); in start()