Searched refs:HdrRenderType (Results 1 – 6 of 6) sorted by relevance
29 HdrRenderType::GENERIC_HDR); in TEST_F()31 HdrRenderType::GENERIC_HDR); in TEST_F()32 EXPECT_EQ(getHdrRenderType(ui::Dataspace::BT2020_PQ, std::nullopt), HdrRenderType::GENERIC_HDR); in TEST_F()34 HdrRenderType::GENERIC_HDR); in TEST_F()37 HdrRenderType::GENERIC_HDR); in TEST_F()40 HdrRenderType::DISPLAY_HDR); in TEST_F()43 HdrRenderType::DISPLAY_HDR); in TEST_F()45 EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_SRGB_LINEAR, std::nullopt), HdrRenderType::SDR); in TEST_F()47 EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_SCRGB_LINEAR, std::nullopt), HdrRenderType::SDR); in TEST_F()48 EXPECT_EQ(getHdrRenderType(ui::Dataspace::V0_SCRGB, std::nullopt), HdrRenderType::SDR); in TEST_F()[all …]
23 enum class HdrRenderType { enum37 inline HdrRenderType getHdrRenderType(ui::Dataspace dataspace,44 return HdrRenderType::GENERIC_HDR;53 return HdrRenderType::GENERIC_HDR;58 return HdrRenderType::DISPLAY_HDR;61 return HdrRenderType::SDR;
326 state.dataspace = layerFEState->isColorspaceAgnostic && hdrRenderType == HdrRenderType::SDR in updateCompositionState()348 if (hdrRenderType == HdrRenderType::GENERIC_HDR || in updateCompositionState()357 if (hdrRenderType == HdrRenderType::DISPLAY_HDR) { in updateCompositionState()
377 if (hdrType != HdrRenderType::SDR) { in hasKnownColorShift()
534 HdrRenderType::GENERIC_HDR in createRuntimeEffectShader()1057 buffer->getPixelFormat()))) != HdrRenderType::SDR && in drawLayersInternal()
3049 HdrRenderType::SDR) { in isHdrLayer()