Searched refs:Hx (Results 1 – 6 of 6) sorted by relevance
68 const float Hx = R[0].x; in matrixToQuat() local71 q.x = sqrtf( clamp( Hx - My - Az + 1) * 0.25f ); in matrixToQuat()72 q.y = sqrtf( clamp(-Hx + My - Az + 1) * 0.25f ); in matrixToQuat()73 q.z = sqrtf( clamp(-Hx - My + Az + 1) * 0.25f ); in matrixToQuat()74 q.w = sqrtf( clamp( Hx + My + Az + 1) * 0.25f ); in matrixToQuat()
1227 float Hx = Ey * Az - Ez * Ay; in getRotationMatrix() local1230 final float normH = (float) Math.sqrt(Hx * Hx + Hy * Hy + Hz * Hz); in getRotationMatrix()1238 Hx *= invH; in getRotationMatrix()1246 final float My = Az * Hx - Ax * Hz; in getRotationMatrix()1247 final float Mz = Ax * Hy - Ay * Hx; in getRotationMatrix()1250 R[0] = Hx; R[1] = Hy; R[2] = Hz; in getRotationMatrix()1254 R[0] = Hx; R[1] = Hy; R[2] = Hz; R[3] = 0; in getRotationMatrix()
23 w9kcNLoZph+UAUcGsI8GiDz/rOAbIS1yp9/OI1IEUT0zVBSEDNE/d3X2+Hx+eLjOczUhZzRaFbHQ5v
24 w9kcNLoZph+UAUcGsI8GiDz/rOAbIS1yp9/OI1IEUT0zVBSEDNE/d3X2+Hx+eLjOczUhZzRaFbHQ5v
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