Searched refs:LOUDNESS_ENHANCER_STATE_ACTIVE (Results 1 – 3 of 3) sorted by relevance
34 mState = LOUDNESS_ENHANCER_STATE_ACTIVE; in enable()39 if (mState != LOUDNESS_ENHANCER_STATE_ACTIVE) { in disable()70 RETURN_VALUE_IF(mState != LOUDNESS_ENHANCER_STATE_ACTIVE, status, "stateNotActive"); in process()
29 LOUDNESS_ENHANCER_STATE_ACTIVE, enumerator
73 LOUDNESS_ENHANCER_STATE_ACTIVE, enumerator344 if (pContext->mState != LOUDNESS_ENHANCER_STATE_ACTIVE) { in LE_process()392 pContext->mState = LOUDNESS_ENHANCER_STATE_ACTIVE; in LE_command()400 if (pContext->mState != LOUDNESS_ENHANCER_STATE_ACTIVE) { in LE_command()