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Searched refs:LOUDNESS_ENHANCER_STATE_ACTIVE (Results 1 – 3 of 3) sorted by relevance

/frameworks/av/media/libeffects/loudness/aidl/
DLoudnessEnhancerContext.cpp34 mState = LOUDNESS_ENHANCER_STATE_ACTIVE; in enable()
39 if (mState != LOUDNESS_ENHANCER_STATE_ACTIVE) { in disable()
70 RETURN_VALUE_IF(mState != LOUDNESS_ENHANCER_STATE_ACTIVE, status, "stateNotActive"); in process()
DLoudnessEnhancerContext.h29 LOUDNESS_ENHANCER_STATE_ACTIVE, enumerator
/frameworks/av/media/libeffects/loudness/
DEffectLoudnessEnhancer.cpp73 LOUDNESS_ENHANCER_STATE_ACTIVE, enumerator
344 if (pContext->mState != LOUDNESS_ENHANCER_STATE_ACTIVE) { in LE_process()
392 pContext->mState = LOUDNESS_ENHANCER_STATE_ACTIVE; in LE_command()
400 if (pContext->mState != LOUDNESS_ENHANCER_STATE_ACTIVE) { in LE_command()