Searched refs:MAX_NOISE_PHASE (Results 1 – 1 of 1) sorted by relevance
45 private static final long MAX_NOISE_PHASE = NOISE_ANIMATION_DURATION / 214; field in RippleAnimationSession182 mStartTime + MAX_NOISE_PHASE); in enterHardware()213 ValueAnimator loop = ValueAnimator.ofFloat(mStartTime, mStartTime + MAX_NOISE_PHASE); in enterSoftware()