Searched refs:MultiAssetsProvider (Results 1 – 3 of 3) sorted by relevance
362 MultiAssetsProvider::MultiAssetsProvider(std::unique_ptr<AssetsProvider>&& primary, in MultiAssetsProvider() function in android::MultiAssetsProvider370 std::unique_ptr<AssetsProvider> MultiAssetsProvider::Create( in Create()375 return std::unique_ptr<MultiAssetsProvider>(new MultiAssetsProvider(std::move(primary), in Create()379 std::unique_ptr<Asset> MultiAssetsProvider::OpenInternal(const std::string& path, in OpenInternal()386 bool MultiAssetsProvider::ForEachFile( in ForEachFile()392 std::optional<std::string_view> MultiAssetsProvider::GetPath() const { in GetPath()396 const std::string& MultiAssetsProvider::GetDebugName() const { in GetDebugName()400 bool MultiAssetsProvider::IsUpToDate() const { in IsUpToDate()
166 struct MultiAssetsProvider : public AssetsProvider { struct177 ~MultiAssetsProvider() override = default;183 MultiAssetsProvider(std::unique_ptr<AssetsProvider>&& primary,
235 auto assets = MultiAssetsProvider::Create(std::move(loader_assets), in NativeLoad()250 auto assets = MultiAssetsProvider::Create(std::move(loader_assets), in NativeLoad()296 MultiAssetsProvider::Create(std::move(loader_assets), in NativeLoadFromFd()363 MultiAssetsProvider::Create(std::move(loader_assets), in NativeLoadFromFdOffset()