Searched refs:Mz (Results 1 – 5 of 5) sorted by relevance
1247 final float Mz = Ax * Hy - Ay * Hx; in getRotationMatrix() local1251 R[3] = Mx; R[4] = My; R[5] = Mz; in getRotationMatrix()1255 R[4] = Mx; R[5] = My; R[6] = Mz; R[7] = 0; in getRotationMatrix()1265 final float c = (Ex * Mx + Ey * My + Ez * Mz) * invE; in getRotationMatrix()
3 …3IDATx^\355\335\313\n\2040\014\005P\321\377\377\344\021q1\013C\231\301\0073Mz\316\362.\004\241\332…
111 …3>��\)�v�b�ȝi*����A�Z���9&���L\r���b�mf<N�5�j�zɍ}R����yc�WbVDt8߀��Mz�N�Ջ��Ρ��s�2�̍�V�m…
345 x�<m��k=��R�)[,�ͨeq]߳L��v K�[BQd��M�P�H�3���M>gWu�����{�HM�����'f�+�_���Mz���\#�8 E�R�~G…601 x�<m��k=��R�)[,�ͨeq]߳L��v K�[BQd��M�P�H�3���M>gWu�����{�HM�����'f�+�_���Mz���\#�8 E�R�~G…
637 x�<m��k=��R�)[,�ͨeq]߳L��v K�[BQd��M�P�H�3���M>gWu�����{�HM�����'f�+�_���Mz���\#�8 E�R�~G…