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Searched refs:PROPERTY_OVERLAY (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/androidfw/include/androidfw/
DLoadedArsc.h94 PROPERTY_OVERLAY = 1U << 3U, enumerator
209 return (property_flags_ & PROPERTY_OVERLAY) != 0; in IsOverlay()
/frameworks/base/core/java/android/content/res/
DApkAssets.java73 private static final int PROPERTY_OVERLAY = 1 << 3; field in ApkAssets
91 PROPERTY_OVERLAY,
/frameworks/base/libs/androidfw/
DApkAssets.cpp96 return LoadImpl(std::move(overlay_assets), flags | PROPERTY_OVERLAY, std::move(idmap_asset), in LoadOverlay()
DLoadedArsc.cpp478 if ((property_flags & PROPERTY_OVERLAY) != 0) { in Load()
481 loaded_package->property_flags_ |= PROPERTY_OVERLAY | PROPERTY_DYNAMIC; in Load()
/frameworks/base/core/jni/
Dandroid_util_AssetManager.cpp439 uint64_t exclusion_flags = ((includeOverlays) ? 0U : PROPERTY_OVERLAY) in NativeGetAssignedPackageIdentifiers()