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Searched refs:PROPERTY_SYSTEM (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/androidfw/include/androidfw/
DLoadedArsc.h84 PROPERTY_SYSTEM = 1U << 0U, enumerator
214 return (property_flags_ & PROPERTY_SYSTEM) != 0; in IsSystem()
/frameworks/base/core/java/android/content/res/
DApkAssets.java55 public static final int PROPERTY_SYSTEM = 1 << 0; field in ApkAssets
88 PROPERTY_SYSTEM,
DAssetManager.java261 apkAssets.add(ApkAssets.loadFromPath(frameworkPath, ApkAssets.PROPERTY_SYSTEM)); in createSystemAssetsInZygoteLocked()
266 apkAssets.add(ApkAssets.loadOverlayFromPath(idmapPath, ApkAssets.PROPERTY_SYSTEM)); in createSystemAssetsInZygoteLocked()
/frameworks/base/libs/androidfw/
DLoadedArsc.cpp470 if ((property_flags & PROPERTY_SYSTEM) != 0) { in Load()
471 loaded_package->property_flags_ |= PROPERTY_SYSTEM; in Load()
/frameworks/base/libs/androidfw/tests/
DTheme_test.cpp39 system_assets_ = ApkAssets::Load(GetTestDataPath() + "/system/system.apk", PROPERTY_SYSTEM); in SetUp()
DAssetManager2_test.cpp79 system_assets_ = ApkAssets::Load("system/system.apk", PROPERTY_SYSTEM); in SetUp()