Searched refs:PROXIMITY_POSITIVE (Results 1 – 2 of 2) sorted by relevance
49 static final int PROXIMITY_POSITIVE = 1; field in DisplayPowerProximityStateController233 && mProximity == PROXIMITY_POSITIVE in updateProximityState()243 && mProximity == PROXIMITY_POSITIVE in updateProximityState()256 && (mProximity != PROXIMITY_POSITIVE || mIgnoreProximityUntilChanged)) { in updateProximityState()339 && mProximity == PROXIMITY_POSITIVE) { in ignoreProximitySensorUntilChangedInternal()405 if (mPendingProximity == PROXIMITY_POSITIVE && positive) { in handleProximitySensorEvent()414 mPendingProximity = PROXIMITY_POSITIVE; in handleProximitySensorEvent()486 case PROXIMITY_POSITIVE: in proximityToString()
375 DisplayPowerProximityStateController.PROXIMITY_POSITIVE); in emitAndValidatePositiveProximityEvent()378 DisplayPowerProximityStateController.PROXIMITY_POSITIVE); in emitAndValidatePositiveProximityEvent()