Searched refs:PreProcessingContext (Results 1 – 5 of 5) sorted by relevance
28 RetCode PreProcessingContext::init(const Parameter::Common& common) { in init()65 RetCode PreProcessingContext::deInit() { in deInit()71 RetCode PreProcessingContext::enable() { in enable()105 RetCode PreProcessingContext::disable() { in disable()139 RetCode PreProcessingContext::setCommon(const Parameter::Common& common) { in setCommon()148 void PreProcessingContext::updateConfigs(const Parameter::Common& common) { in updateConfigs()157 RetCode PreProcessingContext::setAcousticEchoCancelerEchoDelay(int echoDelayUs) { in setAcousticEchoCancelerEchoDelay()163 int PreProcessingContext::getAcousticEchoCancelerEchoDelay() const { in getAcousticEchoCancelerEchoDelay()167 RetCode PreProcessingContext::setAcousticEchoCancelerMobileMode(bool mobileMode) { in setAcousticEchoCancelerMobileMode()175 bool PreProcessingContext::getAcousticEchoCancelerMobileMode() const { in getAcousticEchoCancelerMobileMode()[all …]
44 std::vector<std::shared_ptr<PreProcessingContext>>& list,47 [type](const std::shared_ptr<PreProcessingContext>& bundle) {64 std::shared_ptr<PreProcessingContext> createSession(const PreProcessingEffectType& type, in createSession()82 auto context = std::make_shared<PreProcessingContext>(statusDepth, common, type); in createSession()111 std::unordered_map<int /* session ID */, std::vector<std::shared_ptr<PreProcessingContext>>>
34 class PreProcessingContext final : public EffectContext {36 PreProcessingContext(int statusDepth, const Parameter::Common& common, in PreProcessingContext() function41 ~PreProcessingContext() = default;
51 std::shared_ptr<PreProcessingContext> mContext GUARDED_BY(mImplMutex);
68 "aidl/PreProcessingContext.cpp",