Searched refs:PredictionState (Results 1 – 3 of 3) sorted by relevance
40 const std::string& indent, PredictionState predictionState, nsecs_t baseTime) { in dumpTable()46 if (predictionState == PredictionState::Valid) { in dumpTable()91 std::string toString(PredictionState predictionState) { in toString()93 case PredictionState::Valid: in toString()95 case PredictionState::Expired: in toString()97 case PredictionState::None: in toString()219 FrameTimelineEvent::PredictionType toProto(PredictionState predictionState) { in toProto()221 case PredictionState::Valid: in toProto()223 case PredictionState::Expired: in toProto()225 case PredictionState::None: in toProto()[all …]
128 enum class PredictionState { enum163 PredictionState predictionState, TimelineItem&& predictions,223 PredictionState getPredictionState() const;250 const PredictionState mPredictionState;404 void setPredictions(PredictionState predictionState, TimelineItem predictions);449 PredictionState mPredictionState = PredictionState::None;
226 EXPECT_EQ(surfaceFrame->getPredictionState(), PredictionState::None); in TEST_F()240 EXPECT_EQ(surfaceFrame->getPredictionState(), PredictionState::Expired); in TEST_F()253 EXPECT_EQ(surfaceFrame->getPredictionState(), PredictionState::Valid); in TEST_F()