Searched refs:STATE_IN_QUEUE (Results 1 – 1 of 1) sorted by relevance
62 private static final int STATE_IN_QUEUE = 0x02; field in TiledImageRenderer481 tile.mTileState = STATE_IN_QUEUE; in queueForDecode()491 if (tile.mTileState != STATE_IN_QUEUE) { in decodeTile()547 if (tile.mTileState == STATE_IN_QUEUE) { in activateTile()