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Searched refs:STATE_LOADED (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/media/java/android/media/
DMediaActionSound.java109 private static final int STATE_LOADED = 3; field in MediaActionSound
256 case STATE_LOADED: in play()
285 sound.state = STATE_LOADED;
289 sound.state = STATE_LOADED;
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DBasicTexture.java35 protected static final int STATE_LOADED = 1; field in BasicTexture
154 return mState == STATE_LOADED; in isLoaded()
DRawTexture.java53 mState = STATE_LOADED; in prepare()
DUploadedTexture.java265 mState = STATE_LOADED; in uploadToCanvas()
/frameworks/opt/telephony/src/java/com/android/internal/telephony/uicc/
DUiccCarrierPrivilegeRules.java111 private static final int STATE_LOADED = 1; field in UiccCarrierPrivilegeRules
234 mState = new AtomicInteger(STATE_LOADED); in UiccCarrierPrivilegeRules()
446 updateState(STATE_LOADED, "Success!"); in handleMessage()
483 updateState(STATE_LOADED, "Success!"); in handleMessage()
546 updateState(STATE_LOADED, "Success!"); in handleMessage()
731 case STATE_LOADED: in getStateString()
/frameworks/base/boot/hiddenapi/
Dhiddenapi-max-target-o.txt26709 Landroid/media/MediaActionSound;->STATE_LOADED:I