Searched refs:Scrim (Results 1 – 8 of 8) sorted by relevance
81 Scrim(onClicked = viewModel::onScrimClicked) in SceneScope()96 private fun SceneScope.Scrim( in Scrim() method103 .element(OverlayShade.Elements.Scrim) in Scrim()184 val Scrim = ElementKey("OverlayShadeScrim", scenePicker = LowestZIndexScenePicker) constant
123 val Scrim = constant
42 import com.android.credentialmanager.common.material.Scrim57 Scrim( in Snackbar()
68 val Scrim = ElementKey("Scrim", scenePicker = LowestZIndexScenePicker) in <lambda>() constant108 timestampRange(startMillis = 167, endMillis = 334) { fade(Communal.Elements.Scrim) } in <lambda>()117 fade(Communal.Elements.Scrim) in <lambda>()125 fade(Communal.Elements.Scrim) in <lambda>()249 Box(modifier = Modifier.element(Communal.Elements.Scrim).fillMaxSize()) { in CommunalScene()
53 fractionRange(end = .5f) { fade(OverlayShade.Elements.Scrim) } in TransitionBuilder()
55 fractionRange(end = .5f) { fade(OverlayShade.Elements.Scrim) } in TransitionBuilder()
329 Scrim( in ModalBottomSheetLayout()449 internal fun Scrim( in Scrim() method
206 punchHole(Shade.Elements.QuickSettings, bounds = Shade.Elements.Scrim, Shade.Shapes.Scrim)207 translate(Shade.Elements.Scrim, Edge.Top, startsOutsideLayoutBounds = false)224 * Then there's a series of function calls: `punchHole` applies a clip mask to the `Scrim`228 * The `translate` call shifts the `Scrim` element to/from the `Top` edge of the scene container