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Searched refs:Scrim (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/packages/SystemUI/compose/features/src/com/android/systemui/shade/ui/composable/
DOverlayShade.kt81 Scrim(onClicked = viewModel::onScrimClicked) in SceneScope()
96 private fun SceneScope.Scrim( in Scrim() method
103 .element(OverlayShade.Elements.Scrim) in Scrim()
184 val Scrim = ElementKey("OverlayShadeScrim", scenePicker = LowestZIndexScenePicker) constant
DShadeScene.kt123 val Scrim = constant
/frameworks/base/packages/CredentialManager/src/com/android/credentialmanager/common/ui/
DSnackBar.kt42 import com.android.credentialmanager.common.material.Scrim
57 Scrim( in Snackbar()
/frameworks/base/packages/SystemUI/compose/features/src/com/android/systemui/communal/ui/compose/
DCommunalContainer.kt68 val Scrim = ElementKey("Scrim", scenePicker = LowestZIndexScenePicker) in <lambda>() constant
108 timestampRange(startMillis = 167, endMillis = 334) { fade(Communal.Elements.Scrim) } in <lambda>()
117 fade(Communal.Elements.Scrim) in <lambda>()
125 fade(Communal.Elements.Scrim) in <lambda>()
249 Box(modifier = Modifier.element(Communal.Elements.Scrim).fillMaxSize()) { in CommunalScene()
/frameworks/base/packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/transitions/
DToQuickSettingsShadeTransition.kt53 fractionRange(end = .5f) { fade(OverlayShade.Elements.Scrim) } in TransitionBuilder()
DToNotificationsShadeTransition.kt55 fractionRange(end = .5f) { fade(OverlayShade.Elements.Scrim) } in TransitionBuilder()
/frameworks/base/packages/CredentialManager/src/com/android/credentialmanager/common/material/
DModalBottomSheet.kt329 Scrim( in ModalBottomSheetLayout()
449 internal fun Scrim( in Scrim() method
/frameworks/base/packages/SystemUI/docs/
Dscene.md206 punchHole(Shade.Elements.QuickSettings, bounds = Shade.Elements.Scrim, Shade.Shapes.Scrim)
207 translate(Shade.Elements.Scrim, Edge.Top, startsOutsideLayoutBounds = false)
224 * Then there's a series of function calls: `punchHole` applies a clip mask to the `Scrim`
228 * The `translate` call shifts the `Scrim` element to/from the `Top` edge of the scene container