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Searched refs:SkiaGpuPipeline (Results 1 – 11 of 11) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DSkiaGpuPipeline.cpp30 SkiaGpuPipeline::SkiaGpuPipeline(RenderThread& thread) : SkiaPipeline(thread) {} in SkiaGpuPipeline() function in android::uirenderer::skiapipeline::SkiaGpuPipeline
32 SkiaGpuPipeline::~SkiaGpuPipeline() { in ~SkiaGpuPipeline()
36 void SkiaGpuPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) { in renderLayersImpl()
72 bool SkiaGpuPipeline::createOrUpdateLayer(RenderNode* node, in createOrUpdateLayer()
115 bool SkiaGpuPipeline::pinImages(std::vector<SkImage*>& mutableImages) { in pinImages()
130 void SkiaGpuPipeline::unpinImages() { in unpinImages()
137 void SkiaGpuPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) { in prepareToDraw()
153 sk_sp<SkSurface> SkiaGpuPipeline::getBufferSkSurface( in getBufferSkSurface()
166 void SkiaGpuPipeline::dumpResourceCacheUsage() const { in dumpResourceCacheUsage()
180 void SkiaGpuPipeline::setHardwareBuffer(AHardwareBuffer* buffer) { in setHardwareBuffer()
DSkiaVulkanPipeline.cpp46 : SkiaGpuPipeline(thread) { in SkiaVulkanPipeline()
DSkiaOpenGLPipeline.cpp50 : SkiaGpuPipeline(thread), mEglManager(thread.eglManager()) { in SkiaOpenGLPipeline()
/frameworks/base/libs/hwui/platform/android/pipeline/skia/
DSkiaGpuPipeline.h25 class SkiaGpuPipeline : public SkiaPipeline {
27 SkiaGpuPipeline(renderthread::RenderThread& thread);
28 virtual ~SkiaGpuPipeline();
DSkiaOpenGLPipeline.h33 class SkiaOpenGLPipeline : public SkiaGpuPipeline, public IGpuContextCallback {
DSkiaVulkanPipeline.h33 class SkiaVulkanPipeline : public SkiaGpuPipeline, public IGpuContextCallback {
/frameworks/base/libs/hwui/platform/host/pipeline/skia/
DSkiaOpenGLPipeline.h26 class SkiaOpenGLPipeline : public SkiaGpuPipeline {
28 SkiaOpenGLPipeline(renderthread::RenderThread& thread) : SkiaGpuPipeline(thread) {} in SkiaOpenGLPipeline()
DSkiaVulkanPipeline.h26 class SkiaVulkanPipeline : public SkiaGpuPipeline {
28 SkiaVulkanPipeline(renderthread::RenderThread& thread) : SkiaGpuPipeline(thread) {} in SkiaVulkanPipeline()
DSkiaGpuPipeline.h26 class SkiaGpuPipeline : public SkiaPipeline {
28 SkiaGpuPipeline(renderthread::RenderThread& thread) : SkiaPipeline(thread) {} in SkiaGpuPipeline() function
29 ~SkiaGpuPipeline() {} in ~SkiaGpuPipeline()
/frameworks/base/libs/hwui/
DAndroid.bp628 "pipeline/skia/SkiaGpuPipeline.cpp",
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp118 skiapipeline::SkiaGpuPipeline::prepareToDraw(thread, bitmap); in prepareToDraw()