Searched refs:TASK_UNFOCUSED (Results 1 – 2 of 2) sorted by relevance
247 mGameSession.moveToState(GameSession.LifecycleState.TASK_UNFOCUSED); in moveState_FocusCycled_ExpectedLifecycleCalls()249 mGameSession.moveToState(GameSession.LifecycleState.TASK_UNFOCUSED); in moveState_FocusCycled_ExpectedLifecycleCalls()265 mGameSession.moveToState(GameSession.LifecycleState.TASK_UNFOCUSED); in moveState_MultipleFocusAndUnfocusCalls_ExpectedLifecycleCalls()266 mGameSession.moveToState(GameSession.LifecycleState.TASK_UNFOCUSED); in moveState_MultipleFocusAndUnfocusCalls_ExpectedLifecycleCalls()290 mGameSession.moveToState(GameSession.LifecycleState.TASK_UNFOCUSED); in moveState_UnfocusedWithoutFocused_ExpectedLifecycleCalls()341 mGameSession.moveToState(GameSession.LifecycleState.TASK_UNFOCUSED); in moveState_UnfocusBeforeCreate_ExpectedLifecycleCalls()
106 focused ? LifecycleState.TASK_FOCUSED : LifecycleState.TASK_UNFOCUSED));122 TASK_UNFOCUSED, enumConstant223 if (newLifecycleState == LifecycleState.TASK_UNFOCUSED) { in moveToState()235 case TASK_UNFOCUSED: in moveToState()