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Searched refs:TextureFormat (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/services/camera/virtualcamera/util/
DEglProgram.h67 enum class TextureFormat { RGBA, YUV }; enum
69 EglTextureProgram(TextureFormat textureFormat = TextureFormat::YUV);
DEglProgram.cc262 EglTextureProgram::EglTextureProgram(const TextureFormat textureFormat) { in EglTextureProgram()
270 const char* fragmentShaderSrc = textureFormat == TextureFormat::YUV in EglTextureProgram()
/frameworks/av/services/camera/virtualcamera/tests/
DEglUtilTest.cc74 EglTextureProgram eglTextureProgram(EglTextureProgram::TextureFormat::YUV); in TEST_F()
86 EglTextureProgram eglTextureProgram(EglTextureProgram::TextureFormat::RGBA); in TEST_F()
/frameworks/av/services/camera/virtualcamera/
DVirtualCameraRenderThread.cc457 std::make_unique<EglTextureProgram>(EglTextureProgram::TextureFormat::YUV); in threadLoop()
459 EglTextureProgram::TextureFormat::RGBA); in threadLoop()