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Searched refs:UNSET_UID (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/gui/include/gui/
DDisplayCaptureArgs.h34 const static int32_t UNSET_UID = -1; member
42 int32_t uid{UNSET_UID};
/frameworks/native/services/surfaceflinger/
DRegionSamplingThread.cpp325 mFlinger.getLayerSnapshotsForScreenshots(layerStack, CaptureArgs::UNSET_UID, filterFn); in captureSample()
DSurfaceFlinger.cpp8036 getLayerSnapshotsForScreenshots(layerStack, CaptureArgs::UNSET_UID, in captureDisplay()
8673 if (uid != CaptureArgs::UNSET_UID && layer->getOwnerUid() != uid) { in traverseLayersInLayerStack()
9450 if (uid != CaptureArgs::UNSET_UID && snapshot->uid != gui::Uid(uid)) { in getLayerSnapshotsForScreenshots()
/frameworks/native/services/surfaceflinger/tests/unittests/
DCompositionTest.cpp209 CaptureArgs::UNSET_UID, {}, visitor); in captureScreenComposition()