Searched refs:Vector2 (Results 1 – 5 of 5) sorted by relevance
/frameworks/libs/systemui/toruslib/torus-math/src/main/java/com/google/android/torus/math/ |
D | Vector2.kt | 26 class Vector2 @JvmOverloads constructor(val x: Float, val y: Float) { class 28 val ZERO = Vector2(0f, 0f) 29 val Y_AXIS = Vector2(0f, 1f) 30 val NEG_Y_AXIS = Vector2(0f, -1f) 31 val X_AXIS = Vector2(1f, 0f) 32 val NEG_X_AXIS = Vector2(-1f, 0f) 48 fun lerp(vectorStart: Vector2, vectorEnd: Vector2, amount: Float): Vector2 { in lerp() 49 return Vector2( in lerp() 58 constructor(vector: Vector2) : this(vector.x, vector.y) 60 fun plus(x: Float, y: Float): Vector2 { in plus() [all …]
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/frameworks/base/libs/hwui/ |
D | Vector.h | 31 struct Vector2 { struct 39 void operator+=(const Vector2& v) { argument 44 void operator-=(const Vector2& v) { 69 Vector2 operator+(const Vector2& v) const { return (Vector2){x + v.x, y + v.y}; } 71 Vector2 operator-(const Vector2& v) const { return (Vector2){x - v.x, y - v.y}; } 73 Vector2 operator/(float s) const { return (Vector2){x / s, y / s}; } 75 Vector2 operator*(float s) const { return (Vector2){x * s, y * s}; } 83 Vector2 copyNormalized() const { in copyNormalized() argument 84 Vector2 v = {x, y}; in copyNormalized() 89 float dot(const Vector2& v) const { return x * v.x + y * v.y; } in dot() argument [all …]
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D | Vertex.h | 47 static inline void set(Vertex* vertex, Vector2 val) { set(vertex, val.x, val.y); } in set()
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/frameworks/libs/systemui/toruslib/torus-utils/src/main/java/com/google/android/torus/utils/interaction/ |
D | Gyro2dController.kt | 27 import com.google.android.torus.math.Vector2 54 var rotation: Vector2 = Vector2() 149 rotation = Vector2() in resetValues() 167 Vector2( in update() 172 Vector2(angles[0], angles[1]) in update() 204 fun isCurrentlySettled(referenceRotation: Vector2 = rotation): Boolean = in isCurrentlySettled() 208 fun isNearlySettled(referenceRotation: Vector2 = rotation): Boolean = in isCurrentlySettled() 216 private fun getErrorDistance(referenceRotation: Vector2 = rotation): Float { in isCurrentlySettled() 217 val targetOrientation = Vector2(angles[0], angles[1]) in isCurrentlySettled() 306 val maxAngleRotation: Vector2 = Vector2(2f),
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/frameworks/native/libs/vr/libdvrcommon/include/private/dvr/ |
D | eigen.h | 14 using Vector2 = Vector<T, 2>; variable
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