Searched refs:VirtualInputDevice (Results 1 – 11 of 11) sorted by relevance
30 class VirtualInputDevice {32 VirtualInputDevice(android::base::unique_fd fd);33 virtual ~VirtualInputDevice();45 class VirtualKeyboard : public VirtualInputDevice {56 class VirtualDpad : public VirtualInputDevice {65 class VirtualMouse : public VirtualInputDevice {82 class VirtualTouchscreen : public VirtualInputDevice {106 class VirtualStylus : public VirtualInputDevice {
43 VirtualInputDevice::VirtualInputDevice(unique_fd fd) : mFd(std::move(fd)) {} in VirtualInputDevice() function in android::VirtualInputDevice45 VirtualInputDevice::~VirtualInputDevice() { in ~VirtualInputDevice()49 bool VirtualInputDevice::writeInputEvent(uint16_t type, uint16_t code, int32_t value, in writeInputEvent()62 bool VirtualInputDevice::writeEvKeyEvent(int32_t androidCode, int32_t androidAction, in writeEvKeyEvent()206 VirtualKeyboard::VirtualKeyboard(unique_fd fd) : VirtualInputDevice(std::move(fd)) {} in VirtualKeyboard()229 VirtualDpad::VirtualDpad(unique_fd fd) : VirtualInputDevice(std::move(fd)) {} in VirtualDpad()256 VirtualMouse::VirtualMouse(unique_fd fd) : VirtualInputDevice(std::move(fd)) {} in VirtualMouse()294 VirtualTouchscreen::VirtualTouchscreen(unique_fd fd) : VirtualInputDevice(std::move(fd)) {} in VirtualTouchscreen()419 : VirtualInputDevice(std::move(fd)), mIsStylusDown(false) {} in VirtualStylus()
238 "VirtualInputDevice.cpp",
34 abstract class VirtualInputDevice implements Closeable { class51 VirtualInputDevice(VirtualInputDeviceConfig config, in VirtualInputDevice() method in VirtualInputDevice
41 public class VirtualNavigationTouchpad extends VirtualInputDevice {
36 public class VirtualTouchscreen extends VirtualInputDevice {
40 public class VirtualKeyboard extends VirtualInputDevice {
40 public class VirtualStylus extends VirtualInputDevice {
42 public class VirtualDpad extends VirtualInputDevice {
39 public class VirtualMouse extends VirtualInputDevice {
316 VirtualInputDevice* virtualInputDevice = reinterpret_cast<VirtualInputDevice*>(ptr); in nativeCloseUinput()