Searched refs:absY (Results 1 – 4 of 4) sorted by relevance
303 public Builder setY(int absY) { in setY() argument304 mY = absY; in setY()
310 public @NonNull Builder setY(float absY) { in setY() argument311 mY = absY; in setY()
282 double absY = Math.abs(y); in xyzToFace() local284 if (absX > absY) { in xyzToFace()290 if (absY > absZ) { in xyzToFace()
412 final float absY = Math.abs(velocityY); in initGestureDetector()421 if (velocityX > mSwipeThreshold && absY < absX && deltaX > travelX) { in initGestureDetector()428 } else if (velocityX < -mSwipeThreshold && absY < absX && deltaX < -travelX) { in initGestureDetector()435 } else if (velocityY < -mSwipeThreshold && absX < absY && deltaY < -travelY) { in initGestureDetector()442 } else if (velocityY > mSwipeThreshold && absX < absY / 2 && deltaY > travelY) { in initGestureDetector()