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Searched refs:allocs (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/rs/jni/
Dandroid_renderscript_RenderScript.cpp2730 RsAllocation *allocs = (RsAllocation*)malloc((uint32_t)numVtxIDs * sizeof(RsAllocation)); in nMeshGetVertices() local
2731 rsaMeshGetVertices((RsContext)con, (RsMesh)mesh, allocs, (uint32_t)numVtxIDs); in nMeshGetVertices()
2734 const jlong alloc = (jlong)(uintptr_t)allocs[i]; in nMeshGetVertices()
2738 free(allocs); in nMeshGetVertices()
2748 RsAllocation *allocs = (RsAllocation*)malloc((uint32_t)numIndices * sizeof(RsAllocation)); in nMeshGetIndices() local
2751 rsaMeshGetIndices((RsContext)con, (RsMesh)mesh, allocs, prims, (uint32_t)numIndices); in nMeshGetIndices()
2754 const jlong alloc = (jlong)(uintptr_t)allocs[i]; in nMeshGetIndices()
2760 free(allocs); in nMeshGetIndices()
/frameworks/rs/script_api/
Drs_for_each.spec225 arg: rs_allocation* allocs, "Input and output allocations"
/frameworks/rs/driver/
DrsdRuntimeStubs.cpp704 ::rs_allocation* allocs) { in ELEMENT_AT_OVERLOADS()
714 inputs[i] = (Allocation*)allocs[i].p; in ELEMENT_AT_OVERLOADS()
720 out = (Allocation*)allocs[numInputs].p; in ELEMENT_AT_OVERLOADS()
/frameworks/proto_logging/stats/
Datoms.proto12134 // Essentially points to kernel allocations (as all userspace allocs are