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Searched refs:andSelf (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/libs/ui/include_vndk/ui/
DRegion.h70 Region& andSelf(const Rect& rhs);
76 Region& andSelf(const Region& rhs);
96 Region& andSelf(const Region& rhs, int dx, int dy);
212 return andSelf(rhs);
/frameworks/native/include/ui/
DRegion.h70 Region& andSelf(const Rect& rhs);
76 Region& andSelf(const Region& rhs);
96 Region& andSelf(const Region& rhs, int dx, int dy);
212 return andSelf(rhs);
/frameworks/native/libs/ui/include/ui/
DRegion.h70 Region& andSelf(const Rect& rhs);
76 Region& andSelf(const Region& rhs);
96 Region& andSelf(const Region& rhs, int dx, int dy);
212 return andSelf(rhs);
/frameworks/native/libs/ui/
DRegion.cpp325 Region& Region::andSelf(const Rect& r) { in andSelf() function in android::Region
349 Region& Region::andSelf(const Region& rhs) { in andSelf() function in android::Region
434 Region& Region::andSelf(const Region& rhs, int dx, int dy) { in andSelf() function in android::Region
/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DOutput.cpp771 drawRegion.andSelf(outputState.displaySpace.getBoundsAsRect()); in ensureOutputLayerIfVisible()
/frameworks/native/libs/gui/
DSurface.cpp2430 newDirtyRegion.andSelf(bounds); in lock()