Searched refs:bEqualizerEnabled (Results 1 – 3 of 3) sorted by relevance
60 bool bEqualizerEnabled; /* Flag for EQ */ member
229 pContext->pBundledContext->bEqualizerEnabled = LVM_FALSE; in EffectCreate()740 bool eqEnabled = pContext->pBundledContext->bEqualizerEnabled == LVM_TRUE; in LvmEffect_limitLevel()2770 if (pContext->pBundledContext->bEqualizerEnabled == LVM_TRUE) { in Effect_setEnabled()2780 pContext->pBundledContext->bEqualizerEnabled = LVM_TRUE; in Effect_setEnabled()2825 if (pContext->pBundledContext->bEqualizerEnabled == LVM_FALSE) { in Effect_setEnabled()2829 pContext->pBundledContext->bEqualizerEnabled = LVM_FALSE; in Effect_setEnabled()2972 if ((pContext->pBundledContext->bEqualizerEnabled == LVM_FALSE) && in Effect_process()
351 pContext->pBundledContext->bEqualizerEnabled = LVM_FALSE; in lvmCreate()