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Searched refs:bEqualizerEnabled (Results 1 – 3 of 3) sorted by relevance

/frameworks/av/media/libeffects/lvm/wrapper/Bundle/
DEffectBundle.h60 bool bEqualizerEnabled; /* Flag for EQ */ member
DEffectBundle.cpp229 pContext->pBundledContext->bEqualizerEnabled = LVM_FALSE; in EffectCreate()
740 bool eqEnabled = pContext->pBundledContext->bEqualizerEnabled == LVM_TRUE; in LvmEffect_limitLevel()
2770 if (pContext->pBundledContext->bEqualizerEnabled == LVM_TRUE) { in Effect_setEnabled()
2780 pContext->pBundledContext->bEqualizerEnabled = LVM_TRUE; in Effect_setEnabled()
2825 if (pContext->pBundledContext->bEqualizerEnabled == LVM_FALSE) { in Effect_setEnabled()
2829 pContext->pBundledContext->bEqualizerEnabled = LVM_FALSE; in Effect_setEnabled()
2972 if ((pContext->pBundledContext->bEqualizerEnabled == LVM_FALSE) && in Effect_process()
/frameworks/av/media/libeffects/lvm/tests/
Dlvmtest.cpp351 pContext->pBundledContext->bEqualizerEnabled = LVM_FALSE; in lvmCreate()