Searched refs:bVirtualizerEnabled (Results 1 – 3 of 3) sorted by relevance
63 bool bVirtualizerEnabled; /* Flag for Virtualizer */ member
232 pContext->pBundledContext->bVirtualizerEnabled = LVM_FALSE; in EffectCreate()742 bool viEnabled = pContext->pBundledContext->bVirtualizerEnabled == LVM_TRUE; in LvmEffect_limitLevel()1246 forcedDevice, pContext->pBundledContext->bVirtualizerEnabled, in VirtualizerForceVirtualizationMode()1264 useVirtualizer = (pContext->pBundledContext->bVirtualizerEnabled == LVM_TRUE); in VirtualizerForceVirtualizationMode()1271 useVirtualizer = (pContext->pBundledContext->bVirtualizerEnabled == LVM_TRUE); in VirtualizerForceVirtualizationMode()1293 pContext->pBundledContext->bVirtualizerEnabled, in VirtualizerForceVirtualizationMode()1353 if ((pContext->pBundledContext->bVirtualizerEnabled == LVM_TRUE) && in VirtualizerGetVirtualizationMode()2783 if (pContext->pBundledContext->bVirtualizerEnabled == LVM_TRUE) { in Effect_setEnabled()2793 pContext->pBundledContext->bVirtualizerEnabled = LVM_TRUE; in Effect_setEnabled()2833 if (pContext->pBundledContext->bVirtualizerEnabled == LVM_FALSE) { in Effect_setEnabled()[all …]
354 pContext->pBundledContext->bVirtualizerEnabled = LVM_FALSE; in lvmCreate()