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Searched refs:balance (Results 1 – 25 of 28) sorted by relevance

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/frameworks/av/services/audioflinger/fastpath/
DFastMixer.h43 virtual void setMasterBalance(float balance) { mMasterBalance.store(balance); } in setMasterBalance() argument
/frameworks/av/services/audioflinger/datapath/
DVolumeInterface.h26 virtual void setMasterBalance(float balance) = 0;
/frameworks/ex/camera2/extensions/
DREADME.android9 - Minor modifications to the sample implementation switching effects to white balance modes
/frameworks/av/media/libaudioclient/include/media/
DIAudioFlinger.h222 virtual status_t setMasterBalance(float balance) = 0;
223 virtual status_t getMasterBalance(float *balance) const = 0;
422 status_t setMasterBalance(float balance) override;
423 status_t getMasterBalance(float* balance) const override;
671 Status setMasterBalance(float balance) override;
DAudioSystem.h508 static status_t setMasterBalance(float balance);
509 static status_t getMasterBalance(float *balance);
/frameworks/av/media/libaudioclient/aidl/android/media/
DIAudioFlingerService.aidl93 void setMasterBalance(float balance); in setMasterBalance() argument
/frameworks/av/media/libaudioclient/
DIAudioFlinger.cpp331 status_t AudioFlingerClientAdapter::setMasterBalance(float balance) { in setMasterBalance() argument
332 return statusTFromBinderStatus(mDelegate->setMasterBalance(balance)); in setMasterBalance()
335 status_t AudioFlingerClientAdapter::getMasterBalance(float* balance) const{ in getMasterBalance()
336 return statusTFromBinderStatus(mDelegate->getMasterBalance(balance)); in getMasterBalance()
1020 Status AudioFlingerServerAdapter::setMasterBalance(float balance) { in setMasterBalance() argument
1021 return Status::fromStatusT(mDelegate->setMasterBalance(balance)); in setMasterBalance()
DAudioSystem.cpp2025 status_t AudioSystem::setMasterBalance(float balance) { in setMasterBalance() argument
2028 return af->setMasterBalance(balance); in setMasterBalance()
2031 status_t AudioSystem::getMasterBalance(float* balance) { in getMasterBalance() argument
2034 return af->getMasterBalance(balance); in getMasterBalance()
/frameworks/av/services/audioflinger/
DThreads.h997 void setMasterBalance(float balance) override EXCLUDES_ThreadBase_Mutex;
1705 void setMasterBalance(float balance) override EXCLUDES_ThreadBase_Mutex { in setMasterBalance() argument
1706 mMasterBalance.store(balance); in setMasterBalance()
1708 mFastMixer->setMasterBalance(balance); in setMasterBalance()
1740 void setMasterBalance(float balance) override EXCLUDES_ThreadBase_Mutex;
DAudioFlinger.h91 status_t setMasterBalance(float balance) final EXCLUDES_AudioFlinger_Mutex;
92 status_t getMasterBalance(float* balance) const final EXCLUDES_AudioFlinger_Mutex;
DAudioFlinger.cpp1303 status_t AudioFlinger::setMasterBalance(float balance) in setMasterBalance() argument
1316 if (isnan(balance) || fabs(balance) > 1.f) { in setMasterBalance()
1323 if (mMasterBalance == balance) return NO_ERROR; in setMasterBalance()
1325 mMasterBalance = balance; in setMasterBalance()
1331 mPlaybackThreads.valueAt(i)->setMasterBalance(balance); in setMasterBalance()
1496 status_t AudioFlinger::getMasterBalance(float *balance) const in getMasterBalance()
1499 *balance = getMasterBalance_l(); in getMasterBalance()
DThreads.cpp2807 void PlaybackThread::setMasterBalance(float balance) in setMasterBalance() argument
2809 mMasterBalance.store(balance); in setMasterBalance()
6674 void DirectOutputThread::setMasterBalance(float balance) in setMasterBalance() argument
6677 if (mMasterBalance != balance) { in setMasterBalance()
6678 mMasterBalance.store(balance); in setMasterBalance()
6679 mBalance.computeStereoBalance(balance, &mMasterBalanceLeft, &mMasterBalanceRight); in setMasterBalance()
/frameworks/compile/libbcc/
DREADME.rst40 * libbcc strives to balance between library size, launch time and
/frameworks/av/media/libaudioclient/fuzzer/
Daudioflinger_fuzzer.cpp585 float balance = mFdp.ConsumeFloatingPoint<float>(); in invokeAudioSystem() local
586 af->getMasterBalance(&balance); in invokeAudioSystem()
/frameworks/base/core/jni/
Dandroid_media_AudioSystem.cpp889 android_media_AudioSystem_setMasterBalance(JNIEnv *env, jobject thiz, jfloat balance) in android_media_AudioSystem_setMasterBalance() argument
891 return check_AudioSystem_Command(AudioSystem::setMasterBalance(balance)); in android_media_AudioSystem_setMasterBalance()
897 float balance; in android_media_AudioSystem_getMasterBalance() local
898 const status_t status = AudioSystem::getMasterBalance(&balance); in android_media_AudioSystem_getMasterBalance()
901 balance = 0.f; in android_media_AudioSystem_getMasterBalance()
903 return balance; in android_media_AudioSystem_getMasterBalance()
/frameworks/base/core/proto/android/providers/settings/
Dsystem.proto267 // Master balance (float -1.f = 100% left, 0.f = dead center, 1.f = 100% right).
Dglobal.proto809 // prepaid device with zero balance.)
/frameworks/hardware/interfaces/cameraservice/device/2.0/
Dtypes.hal166 * balance, auto-focus), and post-processing parameters are set to preview
/frameworks/av/media/libeffects/lvm/wrapper/Bundle/
DEffectBundle.cpp1762 LVM_INT16 balance; in VolumeGetStereoPosition() local
1774 balance = VolumeConvertStereoPosition(pContext->pBundledContext->positionSaved); in VolumeGetStereoPosition()
1777 if (balance != ActiveParams.VC_Balance) { in VolumeGetStereoPosition()
/frameworks/base/media/java/android/media/
DAudioSystem.java1931 public static native int setMasterBalance(float balance); in setMasterBalance() argument
/frameworks/native/opengl/tests/angeles/
Dlicense-LGPL.txt388 particular circumstance, the balance of the section is intended to apply,
/frameworks/wilhelm/doc/
DDoxyfile1468 # explicitly to a value larger than 0 to get control over the balance
/frameworks/native/docs/
DDoxyfile1734 # explicitly to a value larger than 0 to get control over the balance
/frameworks/proto_logging/stats/enums/app/
Dsettings_enums.proto657 // ACTION: Display white balance setting enabled or disabled.
/frameworks/av/media/libaaudio/
DDoxyfile2066 # larger than 0 to get control over the balance between CPU load and processing

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