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Searched refs:blurLayer (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/services/surfaceflinger/tests/
DEffectLayer_test.cpp124 sp<SurfaceControl> blurLayer; in TEST_F() local
146 ASSERT_NO_FATAL_FAILURE(blurLayer = createColorLayer("BackgroundBlur", Color::TRANSPARENT)); in TEST_F()
150 t.setLayer(blurLayer, mLayerZBase + 3); in TEST_F()
151 t.reparent(blurLayer, mParentLayer); in TEST_F()
152 t.setBackgroundBlurRadius(blurLayer, blurRadius); in TEST_F()
153 t.setCrop(blurLayer, blurRect); in TEST_F()
154 t.setAlpha(blurLayer, 0.0f); in TEST_F()
155 t.show(blurLayer); in TEST_F()
DLayerTypeAndRenderTypeTransaction_test.cpp597 sp<SurfaceControl> blurLayer; in TEST_P() local
627 ASSERT_NO_FATAL_FAILURE(blurLayer = createColorLayer("BackgroundBlur", Color::TRANSPARENT)); in TEST_P()
631 .setLayer(blurLayer, mLayerZBase + 3) in TEST_P()
632 .setBackgroundBlurRadius(blurLayer, blurRadius) in TEST_P()
633 .setCrop(blurLayer, blurRect) in TEST_P()
634 .setAlpha(blurLayer, 0.0f) in TEST_P()
/frameworks/native/libs/renderengine/benchmark/
DRenderEngineBench.cpp213 LayerSettings blurLayer{ in BM_blur() local
223 auto layers = std::vector<LayerSettings>{layer, blurLayer}; in BM_blur()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp1106 renderengine::LayerSettings blurLayer; in fillBufferAndBlurBackground() local
1107 blurLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillBufferAndBlurBackground()
1108 blurLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillBufferAndBlurBackground()
1109 blurLayer.backgroundBlurRadius = blurRadius; in fillBufferAndBlurBackground()
1110 SourceVariant::fillColor(blurLayer, 0.0f, 0.0f, 1.0f, this); in fillBufferAndBlurBackground()
1111 blurLayer.alpha = 0; in fillBufferAndBlurBackground()
1112 layers.emplace_back(blurLayer); in fillBufferAndBlurBackground()
1143 renderengine::LayerSettings blurLayer; in fillSmallLayerAndBlurBackground() local
1144 blurLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillSmallLayerAndBlurBackground()
1145 blurLayer.geometry.boundaries = FloatRect(0.f, 0.f, 1.f, 1.f); in fillSmallLayerAndBlurBackground()
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/frameworks/native/services/surfaceflinger/CompositionEngine/src/planner/
DCachedSet.cpp356 void CachedSet::addBackgroundBlurLayer(const CachedSet& blurLayer) { in addBackgroundBlurLayer() argument
357 mBlurLayer = blurLayer.getFirstLayer().getState(); in addBackgroundBlurLayer()
/frameworks/av/media/libstagefright/renderfright/tests/
DRenderEngineTest.cpp745 renderengine::LayerSettings blurLayer; in fillBufferAndBlurBackground() local
746 blurLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillBufferAndBlurBackground()
747 blurLayer.backgroundBlurRadius = blurRadius; in fillBufferAndBlurBackground()
748 blurLayer.alpha = 0; in fillBufferAndBlurBackground()
749 layers.push_back(&blurLayer); in fillBufferAndBlurBackground()