Searched refs:bottomEdgeRadius (Results 1 – 1 of 1) sorted by relevance
220 float bottomEdgeRadius = mBottomEdgeRadius == -1.0 ? mCornerRadius : mBottomEdgeRadius; in draw() local228 mBoundsRectF.bottom -= bottomEdgeRadius; in draw()238 if (mBoundsRectF.bottom - mBoundsRectF.top > bottomEdgeRadius) { in draw()248 mPath.lineTo(mBoundsRectF.left, mBoundsRectF.bottom - bottomEdgeRadius); in draw()249 mPath.cubicTo(mBoundsRectF.left, mBoundsRectF.bottom - bottomEdgeRadius, in draw()251 mBoundsRectF.left + bottomEdgeRadius, mBoundsRectF.bottom); in draw()252 mPath.lineTo(mBoundsRectF.right - bottomEdgeRadius, mBoundsRectF.bottom); in draw()253 mPath.cubicTo(mBoundsRectF.right - bottomEdgeRadius, mBoundsRectF.bottom, in draw()255 mBoundsRectF.right, mBoundsRectF.bottom - bottomEdgeRadius); in draw()