Searched refs:buildShader (Results 1 – 6 of 6) sorted by relevance
/frameworks/av/media/libstagefright/renderfright/gl/ |
D | Program.cpp | 32 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); in Program() 33 GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER); in Program() 102 GLuint Program::buildShader(const char* source, GLenum type) { in buildShader() function in android::renderengine::gl::Program
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D | Program.h | 75 GLuint buildShader(const char* source, GLenum type);
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/frameworks/native/services/surfaceflinger/tests/ |
D | BufferGenerator.cpp | 228 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER); in initialize() 233 mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in initialize() 272 GLuint buildShader(const char* source, GLenum type) const { in buildShader() function in android::Program
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
D | ImageFlipRenderThread.java | 234 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram() 237 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram() 264 private static int buildShader(String source, int type) { in buildShader() method in ImageFlipRenderThread
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/frameworks/base/tests/graphics/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram() 284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram() 311 private static int buildShader(String source, int type) { in buildShader() method in GLTextureViewActivity.RenderThread
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/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/ |
D | RippleShader.kt | 37 RuntimeShader(buildShader(rippleShape)) { 158 private fun buildShader(rippleShape: RippleShape): String = in buildShader() method
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