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Searched refs:buildShader (Results 1 – 6 of 6) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DProgram.cpp32 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); in Program()
33 GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER); in Program()
102 GLuint Program::buildShader(const char* source, GLenum type) { in buildShader() function in android::renderengine::gl::Program
DProgram.h75 GLuint buildShader(const char* source, GLenum type);
/frameworks/native/services/surfaceflinger/tests/
DBufferGenerator.cpp228 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER); in initialize()
233 mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in initialize()
272 GLuint buildShader(const char* source, GLenum type) const { in buildShader() function in android::Program
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
DImageFlipRenderThread.java234 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram()
237 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram()
264 private static int buildShader(String source, int type) { in buildShader() method in ImageFlipRenderThread
/frameworks/base/tests/graphics/HwAccelerationTest/src/com/android/test/hwui/
DGLTextureViewActivity.java281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram()
284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram()
311 private static int buildShader(String source, int type) { in buildShader() method in GLTextureViewActivity.RenderThread
/frameworks/base/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/
DRippleShader.kt37 RuntimeShader(buildShader(rippleShape)) {
158 private fun buildShader(rippleShape: RippleShape): String = in buildShader() method