Searched refs:buildUniformValue (Results 1 – 3 of 3) sorted by relevance
43 std::vector<uint8_t> buildUniformValue(T value) { in buildUniformValue() function65 buildUniformValue<mat3>( in TEST_F()69 buildUniformValue<mat3>( in TEST_F()88 buildUniformValue<mat3>( in TEST_F()92 buildUniformValue<mat3>(inputColorSpace.getXYZtoRGB())))); in TEST_F()
224 std::vector<uint8_t> buildUniformValue(T value) { in buildUniformValue() function286 .value = buildUniformValue<mat3>(ColorSpace::linearExtendedSRGB().getRGBtoXYZ())}); in buildLinearEffectUniforms()288 .value = buildUniformValue<mat3>(inputColorSpace.getXYZtoRGB())}); in buildLinearEffectUniforms()292 .value = buildUniformValue<mat4>( in buildLinearEffectUniforms()
44 std::vector<uint8_t> buildUniformValue(T value) { in buildUniformValue() function282 .value = buildUniformValue<float>(metadata.displayMaxLuminance)}); in generateShaderSkSLUniforms()284 .value = buildUniformValue<float>(metadata.contentMaxLuminance)}); in generateShaderSkSLUniforms()620 .value = buildUniformValue<float>(metadata.displayMaxLuminance)}); in generateShaderSkSLUniforms()622 .value = buildUniformValue<float>(kContentMaxLuminance)}); in generateShaderSkSLUniforms()624 .value = buildUniformValue<float>( in generateShaderSkSLUniforms()