Searched refs:burn (Results 1 – 4 of 4) sorted by relevance
201 int burn = i - mFilled; in advanceTo() local205 while (burn > 0) { in advanceTo()206 final long burned = mInputStream.skip(burn); in advanceTo()210 burn -= burned; in advanceTo()227 mOffset = index - burn; in advanceTo()
5 …the UI should frequently shift its displayed contents in order to prevent burn-in. The recommended…62 ## AOD burn-in and image retention63 …e, AOD designs must take into consideration burn-in (leaving a permanent mark on the screen). Temp…65 To prevent burn-in, it is recommended to often shift UI on the screen. [DozeUi][17] schedules a cal…67 …SET'`) will update the burn-in translations of the views. For a general idea where burn-in may be …
70 Clocks are high risk for battery consumption and screen burn-in because they modify the UI of AOD.76 To prevent screen burn-in, clocks should not be composed of large solid blocks of color, and the78 Software burn-in testing is a good starting point to assess the pixel shifting (clock movement)85 difficult to define a threshold where burn-in will occur. It is, therefore, recommended to compare