Searched refs:burnInProgress (Results 1 – 3 of 3) sorted by relevance
55 private var burnInProgress = 0f variable102 assertThat(udfpsBurnInProgress).isEqualTo(burnInProgress) in udfpsBurnInProgress_updatesOnDozeTimeTick()106 assertThat(udfpsBurnInProgress).isEqualTo(burnInProgress) in udfpsBurnInProgress_updatesOnDozeTimeTick()110 assertThat(udfpsBurnInProgress).isEqualTo(burnInProgress) in udfpsBurnInProgress_updatesOnDozeTimeTick()114 assertThat(udfpsBurnInProgress).isEqualTo(burnInProgress) in udfpsBurnInProgress_updatesOnDozeTimeTick()143 burnInProgress = progress in setBurnInProgress()144 whenever(burnInHelperWrapper.burnInProgressOffset()).thenReturn(burnInProgress) in setBurnInProgress()
68 private val burnInProgress = 1f constant142 assertThat(burnInOffsets?.progress).isLessThan(burnInProgress) in dozeChanges_updatesUdfpsAodModel()151 assertThat(burnInOffsets?.progress).isEqualTo(burnInProgress) in dozeChanges_updatesUdfpsAodModel()212 whenever(burnInHelper.burnInProgressOffset()).thenReturn(burnInProgress) in initializeBurnInOffsets()
144 final float burnInProgress = MathUtils.lerp(0f, getBurnInProgressOffset(), in updateBurnInOffsets() local166 mAodFp.setProgress(burnInProgress); in updateBurnInOffsets()