Searched refs:c_uid (Results 1 – 1 of 1) sorted by relevance
10341 const int c_uid = IPCThreadState::self()->getCallingUid(); in setGameModeFrameRateOverride() local10342 if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) { in setGameModeFrameRateOverride()10345 ALOGE("setGameModeFrameRateOverride() permission denied for uid: %d", c_uid); in setGameModeFrameRateOverride()10353 const int c_uid = IPCThreadState::self()->getCallingUid(); in setGameDefaultFrameRateOverride() local10354 if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) { in setGameDefaultFrameRateOverride()10357 ALOGE("setGameDefaultFrameRateOverride() permission denied for uid: %d", c_uid); in setGameDefaultFrameRateOverride()10391 const int c_uid = IPCThreadState::self()->getCallingUid(); in updateSmallAreaDetection() local10392 if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) { in updateSmallAreaDetection()10404 ALOGE("updateSmallAreaDetection() permission denied for uid: %d", c_uid); in updateSmallAreaDetection()10412 const int c_uid = IPCThreadState::self()->getCallingUid(); in setSmallAreaDetectionThreshold() local[all …]