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Searched refs:c_uid (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp10341 const int c_uid = IPCThreadState::self()->getCallingUid(); in setGameModeFrameRateOverride() local
10342 if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) { in setGameModeFrameRateOverride()
10345 ALOGE("setGameModeFrameRateOverride() permission denied for uid: %d", c_uid); in setGameModeFrameRateOverride()
10353 const int c_uid = IPCThreadState::self()->getCallingUid(); in setGameDefaultFrameRateOverride() local
10354 if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) { in setGameDefaultFrameRateOverride()
10357 ALOGE("setGameDefaultFrameRateOverride() permission denied for uid: %d", c_uid); in setGameDefaultFrameRateOverride()
10391 const int c_uid = IPCThreadState::self()->getCallingUid(); in updateSmallAreaDetection() local
10392 if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) { in updateSmallAreaDetection()
10404 ALOGE("updateSmallAreaDetection() permission denied for uid: %d", c_uid); in updateSmallAreaDetection()
10412 const int c_uid = IPCThreadState::self()->getCallingUid(); in setSmallAreaDetectionThreshold() local
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