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Searched refs:consumeFocusEvent (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/inputflinger/tests/
DFakeWindows.h88 void consumeFocusEvent(bool hasFocus, bool inTouchMode);
335 inline void consumeFocusEvent(bool hasFocus, bool inTouchMode = true) {
338 mInputReceiver->consumeFocusEvent(hasFocus, inTouchMode);
DInputTracingTest.cpp189 window->consumeFocusEvent(true); in TEST_F()
204 window->consumeFocusEvent(true); in TEST_F()
222 window->consumeFocusEvent(true); in TEST_F()
243 window->consumeFocusEvent(true); in TEST_F()
263 window->consumeFocusEvent(true); in TEST_F()
657 window->consumeFocusEvent(true); in TEST_F()
DInputDispatcher_test.cpp4962 window->consumeFocusEvent(true); in TEST_F()
5032 window->consumeFocusEvent(true); in TEST_F()
5059 window->consumeFocusEvent(true); in TEST_F()
5263 window->consumeFocusEvent(true); in TEST_F()
5278 window->consumeFocusEvent(false); in TEST_F()
6079 firstWindow->consumeFocusEvent(true); in TEST_P()
6590 window->consumeFocusEvent(true); in TEST_F()
6613 window->consumeFocusEvent(true); in TEST_F()
6636 window->consumeFocusEvent(true); in TEST_F()
6662 window->consumeFocusEvent(true); in TEST_F()
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DFakeWindows.cpp150 void FakeInputReceiver::consumeFocusEvent(bool hasFocus, bool inTouchMode) { in consumeFocusEvent() function in android::FakeInputReceiver